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TIGSource ForumsCommunityDevLogsA Grimoire's Tale - 2D Shooter Adventure
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Author Topic: A Grimoire's Tale - 2D Shooter Adventure  (Read 817 times)
ToastiestLion
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« on: April 05, 2021, 06:53:14 AM »

Windows and Mac Download

What's new:

- Added different sound effects to our game

- Added additional levels, including a boss level with a dragon

- Reworked spell casting system to make the effect chain mechanic more interesting

- Integrated the main menu into the newest build of the game

- Added an intro cutscene into our game in order to introduce the player to the world and setting

- Added extra enemies such as slime, wizards, and spiders

- Implemented analytics data system with user consent

- reworked artwork for more consistent outlines

- improved UI asset cohesiveness

What's the motivation?

In order to improve the juice in our game, we added more sound effects to make each interaction feel more unique. Additional levels and enemies were added to the game to provide more sustenance. Because we realized that there wasn't a big difference between single effect attacks and multi-effect attacks, we decided to change the player's primary attack to be a basic book throw to make the spell effects seem more meaningful. We integrated the main menu in order to make our game feel more legitimate. The intro cutscene was made to help the player become more absorbed in the world we made. Artwork reworks and UI improvements were made in response to issues regarding consistency and player guidance.

(Couldn't get the images embedded but here are some links)
https://ibb.co/BG4cNVr
https://ibb.co/hKNYCjJ
https://ibb.co/X2PHnBJ
https://ibb.co/4jZVyKt
https://ibb.co/SvRpxVB
https://ibb.co/NTqhKjX
https://ibb.co/k6bTCCK
https://ibb.co/Sy6CQCF
https://ibb.co/cJn30tm
« Last Edit: April 05, 2021, 07:13:02 AM by ToastiestLion » Logged
ToastiestLion
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« Reply #1 on: April 12, 2021, 01:05:38 AM »

Windows and Mac Download

What we changed:
Adjusted the attack system to heavily encourage combining spells
Added simple spells like a bomb spell, a homing projectile, and a corrosive blast
Added a pause menu to the game that has an option to view a detailed enough explanation of the attack system since previous explanations of controls weren’t as sufficient
Gave the player the chance to cycle through the deck with the scroll wheel
Added a start screen with scene transitions
Added ability to stack spells of the same type with enhanced effects
Added music to areas of the game that were missing it
Polished details on the bosses
Fixed issues with certain game objects appearing on the minimap

Why we made these changes:
After last week’s feedback, our top priority was to make incentives for the player to not spam the left click button throughout the entire game. To do so, massive improvements were made to the chain attack system: using the system is easier, effects of the same type can be stacked, and spells are made to feel more interesting. We initially thought about preventing the player from attacking unless that had at least one effect stored in the effect chain. However, we were undecided on the idea of restricting the use of the single effect spells, so we made a compromise in order to give an enjoyable experience to everyone. More music was added due to the fact that we only had one looping soundtrack along with a few sound effects. Extra animations and sound effects were added to improve the juiciness of the game.

What’s Next:
Make our underlying story more cohesive and make the wizard more present in the game
Clean up UI and terrain visuals
Continue to balance gameplay after receiving more player feedback
Add in more sound effects
Iterate on and evolve the normal level theme music

Game Screenshots:
https://drive.google.com/file/d/1gwLe4wt3OsvNzetgVv2MUGZAM2WESdbC/view?usp=sharing
https://drive.google.com/file/d/1gexqSl5xQFH5kiUgS7h3xBiuiWfpGDGH/view?usp=sharing
https://drive.google.com/file/d/1O6TCW1Uk8gc6lILLTI31_Ydz6y25orLg/view?usp=sharing
https://drive.google.com/file/d/1csN0tVJvQ8FTklfJEO774LEJ3u3jz20n/view?usp=sharing
https://drive.google.com/file/d/1-SHdv3Ln6tKcW1v0AWRM6xei-H5Uq-xA/view?usp=sharing
https://drive.google.com/file/d/1si4s4uXOkGzNupZJ4GFmCP2WVcSVPhDD/view?usp=sharing
« Last Edit: April 12, 2021, 01:11:09 AM by ToastiestLion » Logged
ThemsAllTook
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« Reply #2 on: April 12, 2021, 06:33:26 AM »

Hi! I've merged these threads together. Please be sure to reply to this post rather than starting a new thread when for further updates about this game. I'd also suggest editing your first post to lead with a description of the game, since there isn't any context right now for the change log.
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ToastiestLion
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« Reply #3 on: April 21, 2021, 12:33:07 PM »

Windows and Mac Builds

What we changed:
-Moved the deck UI to the center of the screen for easier control over spellcasting
-Added a gate to the tutorial which promotes the use of combinational effects
-Added particle effects to enemies when they are hit with a corrosion spell
-Added more interesting level aesthetics
-Adjusted levels that were too hard or too easy
-Added animations to the wizard boss
-Replaced old text with hand-drawn assets
-Updated background music to the latest versions
-Made the transition to the death screen instantaneous and less awkward
-Added sounds everywhere that needed it
-Created a final marketing video and an itch.io page for our game

Why we made these changes:
The feedback we received last week was extremely positive, so this week our focus was centered on polishing up our game and creating good marketing materials. To do this, we made many improvements to our game assets like level design, level aesthetic, music, and sound. We also spent a good deal of time fixing any bugs we still had. All of these changes were made in an effort to ensure players have a cohesive, smooth, and fun gameplay experience. Also, we really wanted our game to look and sound great so that it feels great to play.

What’s Next:
-Add more levels, enemies, and bosses to increase the game’s overall playtime
-Add new books and effects to improve the possibilities of effect chaining
-Add new level layouts to distinguish different sections of the game
-Find a publisher to help with further development and marketing





« Last Edit: April 21, 2021, 01:20:58 PM by ToastiestLion » Logged
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