Hello everyone!
Fiestart is pleased to announce that we have released the beta version of our game, Contracts.
Here are some notes from our DevLog:
What's new?We made some new changes to the UI and styling of our game. We really like the use of black and white, and we though it would be cool to use color accentuation through the use of a light blue. Our title card, menu scenes, and in-game scenes all have a much more stylish and sleeker feel to them. Take a look!
Here's our new title card. Neat huh!
Our new menu. You'll notice we took out some buttons we previously had. We won't be needing those anymore, but we think the layout and look of our menu fits so well.
And our contract selection screen...
What were some important decisions for Fiestart in this release?First and foremost, we decided that Contracts needed more player guidance and purpose. In our previous playtesting sessions, player were having a hard time with figuring out the controls, or what they had to do. Thus, we decided to make a tutorial sequence for players to follow a guided walkthrough of a typical contract.
Here is what a tutorial panel typically looks like. Note that we want to involve the player with Contracts' different gameplay aspects, including movement, the weapon system, combat, distractions, etc.
We also added some more flavor to the aspect of "The Agency" which is who the player is being assigned contracts by.
Here's a scene welcoming the player to
The Agency:
What's next for Contracts?Our final gold release is coming up, and we want to make sure that Contracts is in great condition for our players. We're looking to make some improvements to UX, mainly by adding some easier levels that will help the player get better acquainted with the missions. We also want to accelerate the pacing so that players do not feel bogged down by long transitions.
Here are the
Windows and
Mac version of our beta!