We've decided to refactor the tutorial! We realized that letting the player learn the game properly will greatly enhance the whole experience, so we've added a step-by-step tutorial to the game.
Beyond that, we've added new enemy variants and levels:
Flying enemy: flying, ranged enemies that are fragile but dangerous
Shield enemy: slow, tough enemy that pack a punch but are very telegraphed
High-attack enemy: enemies that are very powerful, but easily countered by sliding
New levels include some of these enemies, in addition to a new environmental hazard - fire columns! These deal massive damage to the player, who must skillfully avoid them while dealing with other enemies on the field.
We've also updated the art on some things - enemies have new running animations, new fire column animations, etc.
Some demos below: