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May 17, 2021, 03:30:22 PM

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TIGSource ForumsCommunityTownhallOnly The Strong - pixelart game with animals
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Author Topic: Only The Strong - pixelart game with animals  (Read 456 times)
abyssos
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« on: April 15, 2021, 03:12:27 AM »

I am a solo developer from Crete, Greece. I start working on my game after the first quarantine 7 months ago and now, the game is not finished yet, but I feel that I can start show something.
I have finished most of the art so i create a short trailer. Right now i'm working on polish the gameplay, so i can send here an alpha/demo version for testing.
The game is made with unity and playmaker plugin. This is my first game... there is a lot i'm not having experience, that's why i join this forum, hoping for help.




The wheel of time turns, and ages come and pass, leaving memories that become legend. Heroes from every corner, travels great distances to prove their strength at impossible odds against supernatural demons and beasts that spreading death across the lands.
The journey is long... many will die... but...
Only the strong will survive!

FEATURES
- Fight your way through hordes of enemies across 6 worlds spanning 60 levels and 6 unique bosses.
- Upgrade your heroes! Complete challenges to earn new items and upgrades.
- Over 20 heroes with unique abilities. Animals ONLY!
- Over 30 abilities to upgrade and 30 items to equip.
- Original comic book style.
- Achievements, facts & more.

Check a short trailer. Blink





Coming soon on mobile, and maybe PC and MAC.

WebSite: https://sites.google.com/view/onlythestrong/home
Twitter: http://twitter.com/AVYSSOS1
Instagram: https://www.instagram.com/avyssos83/










Tell me what you think. Any feedback would be greatly appreciated. More to come later...
« Last Edit: April 27, 2021, 06:40:54 AM by abyssos » Logged
Ramos
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« Reply #1 on: April 15, 2021, 03:55:39 AM »

I like the visuals and the comic strip theme but judging from gameplay this is 100% more mobile-oriented, maybe even console, especially switch
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abyssos
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« Reply #2 on: April 15, 2021, 04:27:37 AM »

Thanks! I start design this game for mobile only. But some friends dont have android, so i build for them a PC version to test, and they tell me that they enjoy playing it there. So, i'm still thinking about that, i am not sure...

I wish to know more about switch, but i don't know nothing! I even don't know someone who use it here, it seems that in Greece Switch platform isn't popular yet. But i will do my research...
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Ramos
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« Reply #3 on: April 17, 2021, 06:30:21 AM »

Thanks! I start design this game for mobile only. But some friends dont have android, so i build for them a PC version to test, and they tell me that they enjoy playing it there. So, i'm still thinking about that, i am not sure...

I wish to know more about switch, but i don't know nothing! I even don't know someone who use it here, it seems that in Greece Switch platform isn't popular yet. But i will do my research...

You can use an external publisher for consoles, I did the same for some of my projects, they took care of porting/marketing&publishing. But if you want to go on a long-term career it is better to learn that by yourself and avoid external publishers.
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abyssos
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« Reply #4 on: April 23, 2021, 12:48:50 PM »

Gameplay from my game... Well, hello there!





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abyssos
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« Reply #5 on: April 24, 2021, 04:20:43 AM »

Only The Strong is almost ready and we want YOU to help us deliver it!

* We are looking for testers that will provide feedback before the game releases.

* You have to own an Android device and you must have access to an internet connection.

Contact: [email protected]
Twitter: http://twitter.com/AVYSSOS1

LIMITED SLOTS AVAILABLE

Sign Up Here:
https://docs.google.com/forms/d/e/1FAIpQLScQh0RJpl9Mx0ErxOARkOige9ZRrY8cMNLrRnOwEWJErWKfgw/viewform

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enigma27
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« Reply #6 on: April 24, 2021, 11:30:56 AM »

Cool art style. The gameplay makes me thing of like, a battle pin ball machine Smiley I wonder if the audio might get tiresome after a while; is there any pitch/volume randomization each time a sound is played? That might could help make it feel like there is more variability with the set of sounds you already have.
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I like to make tutorials and devblogs. youtube: https://www.youtube.com/channel/UC9CQOdT1A9JlAks0-PF5vvw
moller trumbore ray triangle intersection:
https://youtu.be/fK1RPmF_zjQ?list=PL22CMuqloY0pRNhvBXowdpMtEin8-RFtb
abyssos
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« Reply #7 on: April 25, 2021, 02:48:21 AM »

Cool art style. The gameplay makes me thing of like, a battle pin ball machine Smiley I wonder if the audio might get tiresome after a while; is there any pitch/volume randomization each time a sound is played? That might could help make it feel like there is more variability with the set of sounds you already have.

Thanks for your comment.
Hits and other sfx are different each time.
So i assume you talking for animal sound fx and it seemed a little annoying to me too. This had troubled me a lot when i was creating the sounds (at first i was having many different sounds for damage ect).
But because sometimes the action happens so fast and you don't catch to notice exactly what happens and who has been hurt, I decided to use one characteristic sound for each animal action so that the player can memorize it and have a better understanding to what is just happens from the sound too. It helps for sure.

I'm still don't know what is better for the game. Sacrifice aesthetics for the gameplay? What do you think?

I am thinking for a volume slider on pause menu just for animal sounds only.
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enigma27
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« Reply #8 on: April 27, 2021, 03:38:56 PM »

Yeah the animal sounds. Hm, I'm not sure the best approach. I'm a programmer, rather than an artist, so I lean towards sacrificing aesthetics for gameplay XD.  I went back and gave it another listen, it isn't too obnoxious or anything, so maybe it is fine the way it is. Perhaps the animal sound volume slider is a good solution because it lets people opt into it the change if they want it, without affecting others who have no issue with the sounds.
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I like to make tutorials and devblogs. youtube: https://www.youtube.com/channel/UC9CQOdT1A9JlAks0-PF5vvw
moller trumbore ray triangle intersection:
https://youtu.be/fK1RPmF_zjQ?list=PL22CMuqloY0pRNhvBXowdpMtEin8-RFtb
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