Thank you for fixing the link. After following your devlog for the past few weeks I was already looking forward to play your demo. And I think you made a really good game. For me the mix of platformer and stealth action is quite new and I really enjoyed it. The feeling I had instantly reminded me of the alien campagne in Alien vs Predator from 1999 (
https://www.mobygames.com/game/aliens-versus-predator), a game that I played when I was a child.
Here are my thoughts:
First, I was confused that the alien can pass through laser beams by just grappling a ventilator grill on the other side of the beam. The "click-the-mouse-button"-overlay makes it clear, though. All in all I like the mechanic and the tendrils' look. This is definitely what I expect from an alien in a game with "tendril" in its title.
Second, using the mouse buttons for attacking and grappling felt kind of strange because in most cases there is only one potential target for these actions while using the mouse suggests that I can move to (or perform an attack against) any spot on the map. This is probably not a big "issue" but I just wanted to share my thoughts and maybe this feels more natural when playing with a gamepad, anyway.
I like the enemy AI. It didn't have the feeling that I can trick the enemies too easily while I still can lurk or lure them as it's typical for the genre.
TL;DR
That's a great and very polished demo and I am definitely looking forward for the next one!
Thank you so much for trying out the demo and for your kind words!
Alien vs Predator is our huge inspiration. We spent our childhoods playing both AVP1 and AVP2 and they are constantly in our minds when making our decisions. Also the alien campaign of AVP 2010 was pretty cool. It has some great stealth elements with that Alien feel.
You are right with the laser. We knew it might be a bit confusing in the demo. In the final game we want to teach the player the mechanics step by step. In the demo, we wanted to show various cool things but we did not want to make it too long.
We are indeed focusing more on gamepad, but we still want to offer the best experience for people playing with mouse and keyboard. There will not be much aiming, but you are right that it can be confusing. We will definitely think about it more.
Thank you again for your feedback!