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1392733 Posts in 66995 Topics- by 59853 Members - Latest Member: JonahAtkinsonMusic

June 23, 2021, 08:54:55 AM

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TIGSource ForumsDeveloperPlaytestingEstoque, the Unforgiving Action Platformer
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Author Topic: Estoque, the Unforgiving Action Platformer  (Read 246 times)
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« on: June 01, 2021, 09:50:33 PM »

Hey everyone! I'm currently working on the first game I'm hoping to actually release on Steam. I've been building the game using GameMaker Studio 2 and writing it in GML (the coding language of the engine.)
In terms of what I've accomplished vs what else I want, I currently have the basic game up and running with a decently fleshed out idea of the concept, light platformer with a heavy emphasis on dodging and timing. I am trying to cater the game to speedrunners and will incorporate the steam leaderboard API. For what I have yet to to accomplish, I'm going to include more art (but not too much more) a total of 30 or so levels, and possibly bosses, but I'm not sure yet.
I'm hoping to just get as much honest feedback as I can. Thanks!

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« Reply #1 on: June 05, 2021, 05:01:42 PM »

Thought I'd help out a fellow rage game dev, since no one dared to give feedback on this one.

It would be nice to be able to make it fullscreen. As I know it's easy to do it in game maker.
Pressing w doesn't do anything.
Player's head isn't in the hitbox.
Selecting the Total score option freezes the game.
Some hitboxes are inaccurate.
You didn't mention that pressing t skips the level, but as I understand it's a placeholder, because the Continue option doesn't work.
Second timer from the left starts when you restart the level, what is the use for it?

Everything else is flawless. Had fun playing it.
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« Reply #2 on: June 16, 2021, 06:44:38 PM »

Hey trapp,

I played your game and recorded my thoughts:

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