okay, been a while.. lot has changed.
as i was drawing/animating the top-down character, i just wasn't happy with it. i also thought, it would just work better in 3d. so i returned to my initial concept - a side-sroller "run and gun" shooter.
i also didn't like the design anymore. i wanted to give him a bishop-hat and that eventually cancelled out the face tattoo.
i also went for a more cartoony look, to not be bound by realistic physics later on (and it's just more fun to draw).
yeah.. he's been through a lot already..
when i started learning the godot-engine, my very first practise-game-project was a greyscale rubberhose-animation platformer:
for this game i'm going for a similar style. like a mixture between betty boop and very early looney tunes.
more to come..