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TIGSource ForumsCommunityTownhallKnights of San Francisco
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Author Topic: Knights of San Francisco  (Read 935 times)
filiph
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« on: June 11, 2021, 09:12:46 PM »

Together with tabletop RPG illustrator Alec Webb, I have been working on a mobile RPG game that simulates things to the level of individual body parts (Dwarf Fortress-style), allows lots of freedom (necromancy, swordsmanship, items, NPC hiring), but ‘renders’ everything in text.



More info here. We “soft-launched” last month and, so far, the response has been really great.

Trailer here:





Store links:

Let me know what you think about the concept. It's weird, but I think it could work for really indie developers (solo, zero budget). It's been fantastic to be able to write a game that's completely authorial, without much care about target demographics, with a weird audiovisual feel, and without design-by-committee. This wouldn't be possible if I also had to realize the world in 2D or 3D graphics. Then there'd either be a whole team, big budgets, etc., or the game would have to be the usual fare (platformer, puzzle, 2d ARPG etc.).

Anyway, hope you like it!
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I work on making open-world books possible.
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