I think the "you...we" attitude stems from the fact the the first time most of the people around here heard of the IGDA was when the Tim Langdell scandal broke.
Fair enough. The previous rev of the Indie SIG didn't do jack. I was on the mailing list for awhile, saw nothing happening for at least a year, then I unsubscribed. Now as for who has heard of what, I had never heard of Tim Langdell or his fiasco until I came to this forum on the outreach mission. I did know all about Mike Capps though.
the actions of Tim Langdell and Tom Buscaglia,
I've read the entire 12 page IGDA thread now. Tom may be a good lawyer, and he may do good work for the IGDA in that capacity. But he's a PR disaster. He likes to fight and his language sinks to a gutter level, getting down as low as anyone he might have ever crossed swords with. I'm surprised; I wonder if it's a deliberate "I don't need this, I dare you to kick me out for my abuse" sort of venting. I've been kicked off of indie forums and open source mailing lists for far less, merely for being an intellectual irritant, not for foul language and deliberate abuse. But I guess I wasn't in a position of power either.
So while I maintain that he has not attacked Indies in general, he has certainly attacked people who disagree with him. Having someone like that "respond" for the Board, makes me consider how stressed for manpower the IGDA really is. I mean, who would put up with me in a volunteer-only organization, if I talked to people like that?
so we were all overflowing with fresh rage towards Tim and the IGDA as a whole.
That rage really shouldn't go to rank-and-file members doing real work. I mean, there's this Game Design SIG quietly toiling away at a much better SIG Constitution, for instance. It's the seed of what politically
should happen in the entire IGDA. It's a pity there's no public weblink for the most recent draft. I helped redraft a section of it, and now it's sitting before a committee of people deciding things about it. I know they're not going to want more comments until they're done with their own polishing. Then they'll put it out publicly, and another round of comments will ensue. I am the one most likely to send them back to the drawing board again.
But I think they're pretty darned close to a final draft now.
I agree that the Board shenanigans are baloney and it's why I'm not an IGDA member. I only woke up because there was
finally a Game Design SIG. I think I wanted a game design forum back in 2003 or something. I remember getting stonewalled, some blather about diffusing resources. Jason Della Roca, the Executive Director who recently stepped down, and I did not see eye-to-eye on principles of grassroots organization. I'm very opposed to the "we can't do that, it will diffuse resources" cock and bull that management types in power tend to give their underlings. A grassroots organization is whatever the grassroots wants to accomplish. If 5 people come your way that want to do a game design forum, then you let them do it, you don't obstruct them. They're providing the labor.
While I'm certain you have nothing but the best intentions towards the indie community, I doubt you will get much love or support around here,
I don't need your love or support. I am an Indie!
Your input has served a purpose. I've seen a wider view than I had before.
at least until this scandal has died down or been resolved,
It's never going to happen. It will take months for any credible change over governance to occur, and by then, we'll have the
next Board member scandal to contend with. The IGDA governance is sick. Only reason I'm bothering, is I think the Game Design SIG and Indie SIG are quite healthy. I see them as the model of the future, the IGDA I wanted back in 2003.
simply because you are a part of the IGDA.
Ok, tell me this: if the currently organizing IGDA Indie SIG is so bad, then what's the competition? Can you point to some other Indie organization that is trying to do something widespread for Indie-dom? If so, I'll go talk to them. If there really isn't one, then I submit that there may be some value in throwing your hat in the ring. That is, if you're not so Indie that you think you're getting everything done by yourself just fine.
After a quick browse through your website, it seems that what your ideas of what an indie developer in this day and age may also be a bit off...
Valve, RealArcade, and Yahoo Games are certainly not what I would consider independant developers, and there are a bunch of slightly less questionable companies on that list as well...
Oops well maybe that's the "misinformation" that someone else alluded to. I'll put it on the list of housecleaning items.
Give publicity, industry knowledge, and whatever resources you have for struggling developers in your area?
Continue organizing game jams (the only positive thing I've ever heard of the IGDA doing)?
Both good ideas.