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April 19, 2024, 03:57:11 PM

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TIGSource ForumsCommunityDevLogsWorld of Gladiators GAME
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Author Topic: World of Gladiators GAME  (Read 4113 times)
KzeteroN
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« Reply #20 on: May 10, 2022, 09:19:44 AM »



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KzeteroN
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KzeteroN
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« Reply #28 on: June 03, 2023, 07:22:18 AM »



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KPas
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« Reply #29 on: June 03, 2023, 10:53:21 PM »

I have to admit, I'm not a fan of the Zelda perspective (mix of top-down and platformer), so I overlooked your game for a long time.
But if you look at the different types of gladiators, you'll have your fun with the many sophisticated variations.
The effort was worth it, I'd like to say. Toast Right

I'm having trouble recognizing the hits. When does a weapon hit and when does it not? -- I'll take the liberty of a suggestion: the splatter effects could come out sideways at the moment of the hit, so that they could serve as a clear hit indicator.

In any case, good luck with the development!
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KzeteroN
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« Reply #30 on: June 13, 2023, 08:11:51 PM »

I have to admit, I'm not a fan of the Zelda perspective (mix of top-down and platformer), so I overlooked your game for a long time.
But if you look at the different types of gladiators, you'll have your fun with the many sophisticated variations.
The effort was worth it, I'd like to say. Toast Right

I'm having trouble recognizing the hits. When does a weapon hit and when does it not? -- I'll take the liberty of a suggestion: the splatter effects could come out sideways at the moment of the hit, so that they could serve as a clear hit indicator.

In any case, good luck with the development!


Thanks for your opinion. Yes, I'm thinking about the question of how to show the most interesting reaction to the blow.
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KzeteroN
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« Reply #31 on: July 15, 2023, 01:41:41 AM »



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KzeteroN
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« Reply #32 on: July 28, 2023, 10:23:52 PM »



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