DescriptionThe game is an unofficial sequel/remake of Round 42, an 80's PC shareware space invaders shooter type game:
the original game is unplayable on modern hardware without some kind of emulation as it was designed to work on a hacked CGA text mode allowing 16 colors.
You can find the original game on abandonware sites or play it online using DOSBox emulation sites:
https://classicreload.com/dosx-round-42.htmlGameplayFight waves of aliens descending from the top of the screen, increasing in speed as their numbers decrease.
Each level has its own type of aliens with different appearance and movement pattern.
Every 3 waves there is a vertical tunnel level where you must reach the exit without hitting the walls.
Besides your default ammo, you have a limited supply of auto-aim lasers and a self-destruct button allowing you to sacrifice one life to clear a level.
DevelopmentI'm using the Godot game engine and in keeping with the spirit of the original game, I'm not using any textures so everything is going to be made out of color rectangles.
While the game will have new levels, sound and a more modern design, I'll try to keep the look and feel of the original.
I'm starting with the tunnel levels. The level is dynamically generated based on difficulty parameters such as tunnel size, turn length, angles, etc. Unlike the original game, the level has vertical scrolling, allowing a longer tunnel.
Current work in progress of the tunnel movement: