Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1393814 Posts in 67109 Topics- by 60088 Members - Latest Member: zerotwo

August 05, 2021, 09:15:00 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingFilling what isn't empty - Game exploring moving forward with loss
Pages: [1]
Author Topic: Filling what isn't empty - Game exploring moving forward with loss  (Read 110 times)
Level 0

View Profile
« on: July 13, 2021, 06:10:18 AM »

Filling what isn't empty
What are you leaving behind when moving on?

An exploration of feelings people can get before moving forward with their loss through making choices prioritising memories made with different people.


Hi all, here is a link to the very first game I have published! It is a short game for fans of walking simulators, adventure games or any game which is primarily focused on and attempting to push the boundaries of narrative in the video-game medium.

I am very inexperienced and this is just an experimental prototype which I've got a ton more ideas for but I'm not sure if I'll be able to do any more work on. I want to learn and any would love to read any comments you have at all to improve my game-development skills for potential work on this or other projects.
Specifically though I am most interested in what people think of the concept, if it was emotionally resonant at all and if you get stuck on what to do at any point whilst playing.

Should be playable on most standard I5 laptops or better.

The game largely involves walking and placing different memory-blocks in various containers depending on player-choice.
At the end, the game restarts.

« Last Edit: July 13, 2021, 12:23:01 PM by Squidathan » Logged
Pages: [1]
Jump to:  

Theme orange-lt created by panic