Yeah I also like that model. I loved back when gaming magazines had a CD of demos to try. I think having a free demo will be my first approach. Godot and Unity have the ability to compile WebGL. I've been thinking hosting a demo on a browser page might make for a really low barrier to entry. But it seems WebGL1 is relatively limited in terms of advanced rendering features. So not that might not be viable for all projects. I guess for more graphics intensive projects could still have a downloadable demo.
I guess I didn't really clarify in my original post. I have been thinking about live service-ish multiplayer rpgs and monetizing them.
It really is starting to seem that designing for fun gameplay and designing for profitability just inherently clash with each other.
It is almost as if, whatever you monetize, you have to give up building gameplay around. I guess it works out for shooters selling skins. Changing the way you look really has little affect on the moment to moment gameplay.
Still trying to think of some novel monetization ideas, that don't feel sleezy to the player.
Anyone got an ideas? I don't mind silly ideas
They might give rise to something new.