Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411428 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 12:52:21 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)Ugly-Awesome Game Graphics
Pages: [1] 2 3 ... 7
Print
Author Topic: Ugly-Awesome Game Graphics  (Read 32224 times)
Derek
Bastich
Administrator
Level 10
******



View Profile WWW
« on: November 15, 2007, 02:08:52 AM »

// I guess no hotlinking Sad
http://www.geocities.jp/redstone888jp/monster/





http://forums.selectbutton.net/viewtopic.php?t=3347



http://en.wikipedia.org/wiki/FX_Fighter - I actually owned this game!  It was great! :D



http://en.wikipedia.org/wiki/4D_Sports_Boxing - My friend and I were obsessed with this back in the day.  The copy protection showed you a picture of a boxer and you had to type his name.  After we lost the manual, we could only ever remember one character - "Hammer McGee."  I can still picture his face to this day.





I've only chosen early 3d stuff (or early 2d/3d hybrid), since, well, they almost all had at least an ugly aesthetic.  Trying to think of some good 2d examples, but I can't atm.

What are some games that you find are ugly, but in that compelling way?
« Last Edit: November 15, 2007, 05:52:43 PM by Derek » Logged
Radnom
Level 8
***


BANNED


View Profile
« Reply #1 on: November 15, 2007, 02:41:45 AM »

Most of the games here.

Tongue
Logged

ptoing
Pixelhead
Level 2
******



View Profile WWW
« Reply #2 on: November 15, 2007, 03:02:46 AM »

Come on now. Quake looks awesome. It's graphical style totally does the job for me. It's gritty and moody and Quake also has some of the most monumental looking enemies in lowpoly 3d stuff ever. The shambler, fiend and ogre are awesome, as is the scrag and the vore.
Logged

 
skaldicpoet9
Level 10
*****


"The length of my life was fated long ago "


View Profile
« Reply #3 on: November 15, 2007, 09:15:48 AM »


I always thought that the graphics in Arena were really awful, yet somehow endearing...



Ugly 2D games? Hmm, how about this:



Not very pretty but yet again it has that endearing quality to it...

Beauty in Simplicity eh?  Tongue
Logged

\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
*



View Profile
« Reply #4 on: November 15, 2007, 11:39:01 AM »






(all courtesy of WorldofSpectrum.org)



[edit] Oh, nearly forgot:

« Last Edit: November 15, 2007, 12:07:20 PM by Benzido » Logged
Chris Whitman
Sepia Toned
Level 10
*****


A master of karate and friendship for everyone.


View Profile
« Reply #5 on: November 15, 2007, 12:24:23 PM »

If there's one thing I hate, it's when no-neck kung fu zombies explode all my signs.
Logged

Formerly "I Like Cake."
ptoing
Pixelhead
Level 2
******



View Profile WWW
« Reply #6 on: November 15, 2007, 12:57:29 PM »

Hm, I guess ugly depends. That last one with the knight to me is VERY ugly, the speccy and atari stuff on the other hand not so much.

As long as something is consistent in it's style (unless it's really ugly) helps a lot.

The most ugly game ever is Top Banana on the Amiga/CD32 tho

Link to Hall of Light because direct linking wont work and I can not be arsed to look for other place where there are screens. Also it is a good vomit-protection.

So if you have sensitive eyes DO NOT click this!
http://hol.abime.net/1457
Logged

 
Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
*



View Profile
« Reply #7 on: November 15, 2007, 01:02:38 PM »

Nah, I love the speccy stuff, but it's all ugly as hell, partly because of the technical limitations, and partly because most of the games were written by British weirdos with a cup of tea and a biscuit. Any system where every single character looks like a zombie is going to be ugly-town.

It's easy to say with perfect hindsight, but if *I* was designing a cheap computer which would only have 15 colours, I'd probably include some kind of flesh tone, or at least orange. Even if it meant I couldn't have a magenta.

These games have charm, but they aren't pretty. I tried to put a printed copy of the Alien8 map on my wall, and my wife forbade it.
Logged
Chris Whitman
Sepia Toned
Level 10
*****


A master of karate and friendship for everyone.


View Profile
« Reply #8 on: November 15, 2007, 01:23:09 PM »

I think nowadays if someone was going to construct a fifteen colour palette (which was not intentionally retro), they'd probably get out a colour wheel and look for sets of colours which made good complementary pairs or triples or whatnot as opposed to saying, "Well, let's include full blue and green and no red, because we haven't done that one yet."

Also, that Top Banana game is brutal. The tiles don't even match up!
Logged

Formerly "I Like Cake."
Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
*



View Profile
« Reply #9 on: November 15, 2007, 01:52:00 PM »

I love games with random face generators.



The character faces in 'Oblivion' can be pretty hideous too.
Logged
BenH
Level 2
**


Dirty boy, wash your hands!


View Profile WWW
« Reply #10 on: November 15, 2007, 02:07:30 PM »

That Top Banana game looks like a colour version of the static game on the front page
Logged

ptoing
Pixelhead
Level 2
******



View Profile WWW
« Reply #11 on: November 15, 2007, 02:24:23 PM »

About the colour stuff. Technically the speccy has 16 colours.

But they are done in bits 3 bits for the actual colour, one per RGB, which makes 8 colours, and then 1 bit for intensity, which is handled in characters, which is why you can only have light or dark blocks. Doing this you can NOT have different colours easily.

The c64 on the other hand has a nice selection of 16 colours, because they are not handled digitally but with resistors.

Behold the awesome!
Logged

 
Stij
Level 3
***

the world's tallest dwarf


View Profile
« Reply #12 on: November 15, 2007, 03:11:59 PM »

Hm, I guess ugly depends. That last one with the knight to me is VERY ugly, the speccy and atari stuff on the other hand not so much.

As long as something is consistent in it's style (unless it's really ugly) helps a lot.

The most ugly game ever is Top Banana on the Amiga/CD32 tho

Link to Hall of Light because direct linking wont work and I can not be arsed to look for other place where there are screens. Also it is a good vomit-protection.

So if you have sensitive eyes DO NOT click this!
http://hol.abime.net/1457
  Shocked

That was so ugly, it crashed my browser after a few seconds. Seriously.
Logged
Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
*



View Profile
« Reply #13 on: November 15, 2007, 03:30:40 PM »

About the colour stuff. Technically the speccy has 16 colours.
But they are done in bits 3 bits for the actual colour, one per RGB, which makes 8 colours, and then 1 bit for intensity

Yeah, only there's no intensity variation for black, so you actually only have 15 colours. Don't you try and out-nerd me!   :D

Logged
Alec
Level 10
*****



View Profile WWW
« Reply #14 on: November 15, 2007, 04:41:11 PM »



GOD NO.
Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #15 on: November 15, 2007, 06:04:08 PM »

Bethesda doesn't know how to do faces!
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Chris Whitman
Sepia Toned
Level 10
*****


A master of karate and friendship for everyone.


View Profile
« Reply #16 on: November 15, 2007, 06:12:10 PM »

But they are done in bits 3 bits for the actual colour, one per RGB, which makes 8 colours, and then 1 bit for intensity, which is handled in characters, which is why you can only have light or dark blocks. Doing this you can NOT have different colours easily.

Well, yeah, hence the comment that it was poorly designed, I think.
Logged

Formerly "I Like Cake."
handCraftedRadio
The Ultimate Samurai
Level 10
*



View Profile WWW
« Reply #17 on: November 15, 2007, 09:10:32 PM »

The King's ugly face is made up for by having Captain Jean-Luc Picard as his voice.
Logged

Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
*



View Profile
« Reply #18 on: November 15, 2007, 09:27:17 PM »

The King's ugly face is made up for by having Captain Jean-Luc Picard as his voice.

Patrick Stewart really phoned in that voiceover, though. Maybe he was offended at how ugly his avatar was.
Logged
FARTRON
Level 4
****


the last man in space


View Profile WWW
« Reply #19 on: November 15, 2007, 10:32:56 PM »





Q. Are we not men?  A. We are voxels.

Screenshots never do Outcast justice for just how weird/good it looked live.
Logged

Everything that was once directly lived has receded into a representation. - debord
Pages: [1] 2 3 ... 7
Print
Jump to:  

Theme orange-lt created by panic