Derek
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« on: November 15, 2007, 02:08:52 AM » |
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« Last Edit: November 15, 2007, 05:52:43 PM by Derek »
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Radnom
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« Reply #1 on: November 15, 2007, 02:41:45 AM » |
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Most of the games here.
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ptoing
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« Reply #2 on: November 15, 2007, 03:02:46 AM » |
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Come on now. Quake looks awesome. It's graphical style totally does the job for me. It's gritty and moody and Quake also has some of the most monumental looking enemies in lowpoly 3d stuff ever. The shambler, fiend and ogre are awesome, as is the scrag and the vore.
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skaldicpoet9
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« Reply #3 on: November 15, 2007, 09:15:48 AM » |
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I always thought that the graphics in Arena were really awful, yet somehow endearing... Ugly 2D games? Hmm, how about this: Not very pretty but yet again it has that endearing quality to it... Beauty in Simplicity eh?
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
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« Reply #4 on: November 15, 2007, 11:39:01 AM » |
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« Last Edit: November 15, 2007, 12:07:20 PM by Benzido »
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Chris Whitman
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« Reply #5 on: November 15, 2007, 12:24:23 PM » |
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If there's one thing I hate, it's when no-neck kung fu zombies explode all my signs.
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Formerly "I Like Cake."
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ptoing
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« Reply #6 on: November 15, 2007, 12:57:29 PM » |
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Hm, I guess ugly depends. That last one with the knight to me is VERY ugly, the speccy and atari stuff on the other hand not so much. As long as something is consistent in it's style (unless it's really ugly) helps a lot. The most ugly game ever is Top Banana on the Amiga/CD32 tho Link to Hall of Light because direct linking wont work and I can not be arsed to look for other place where there are screens. Also it is a good vomit-protection. So if you have sensitive eyes DO NOT click this! http://hol.abime.net/1457
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
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« Reply #7 on: November 15, 2007, 01:02:38 PM » |
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Nah, I love the speccy stuff, but it's all ugly as hell, partly because of the technical limitations, and partly because most of the games were written by British weirdos with a cup of tea and a biscuit. Any system where every single character looks like a zombie is going to be ugly-town.
It's easy to say with perfect hindsight, but if *I* was designing a cheap computer which would only have 15 colours, I'd probably include some kind of flesh tone, or at least orange. Even if it meant I couldn't have a magenta.
These games have charm, but they aren't pretty. I tried to put a printed copy of the Alien8 map on my wall, and my wife forbade it.
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Chris Whitman
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« Reply #8 on: November 15, 2007, 01:23:09 PM » |
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I think nowadays if someone was going to construct a fifteen colour palette (which was not intentionally retro), they'd probably get out a colour wheel and look for sets of colours which made good complementary pairs or triples or whatnot as opposed to saying, "Well, let's include full blue and green and no red, because we haven't done that one yet."
Also, that Top Banana game is brutal. The tiles don't even match up!
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Formerly "I Like Cake."
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
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« Reply #9 on: November 15, 2007, 01:52:00 PM » |
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I love games with random face generators. The character faces in 'Oblivion' can be pretty hideous too.
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BenH
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« Reply #10 on: November 15, 2007, 02:07:30 PM » |
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That Top Banana game looks like a colour version of the static game on the front page
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ptoing
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« Reply #11 on: November 15, 2007, 02:24:23 PM » |
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About the colour stuff. Technically the speccy has 16 colours. But they are done in bits 3 bits for the actual colour, one per RGB, which makes 8 colours, and then 1 bit for intensity, which is handled in characters, which is why you can only have light or dark blocks. Doing this you can NOT have different colours easily. The c64 on the other hand has a nice selection of 16 colours, because they are not handled digitally but with resistors. Behold the awesome!
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Stij
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« Reply #12 on: November 15, 2007, 03:11:59 PM » |
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Hm, I guess ugly depends. That last one with the knight to me is VERY ugly, the speccy and atari stuff on the other hand not so much. As long as something is consistent in it's style (unless it's really ugly) helps a lot. The most ugly game ever is Top Banana on the Amiga/CD32 tho Link to Hall of Light because direct linking wont work and I can not be arsed to look for other place where there are screens. Also it is a good vomit-protection. So if you have sensitive eyes DO NOT click this! http://hol.abime.net/1457 That was so ugly, it crashed my browser after a few seconds. Seriously.
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
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« Reply #13 on: November 15, 2007, 03:30:40 PM » |
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About the colour stuff. Technically the speccy has 16 colours. But they are done in bits 3 bits for the actual colour, one per RGB, which makes 8 colours, and then 1 bit for intensity
Yeah, only there's no intensity variation for black, so you actually only have 15 colours. Don't you try and out-nerd me! :D
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Melly
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« Reply #15 on: November 15, 2007, 06:04:08 PM » |
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Bethesda doesn't know how to do faces!
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Chris Whitman
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« Reply #16 on: November 15, 2007, 06:12:10 PM » |
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But they are done in bits 3 bits for the actual colour, one per RGB, which makes 8 colours, and then 1 bit for intensity, which is handled in characters, which is why you can only have light or dark blocks. Doing this you can NOT have different colours easily.
Well, yeah, hence the comment that it was poorly designed, I think.
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Formerly "I Like Cake."
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handCraftedRadio
The Ultimate Samurai
Level 10
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« Reply #17 on: November 15, 2007, 09:10:32 PM » |
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The King's ugly face is made up for by having Captain Jean-Luc Picard as his voice.
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Bennett
Jinky Jonky and the Spell of the Advergamez 3
Level 10
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« Reply #18 on: November 15, 2007, 09:27:17 PM » |
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The King's ugly face is made up for by having Captain Jean-Luc Picard as his voice.
Patrick Stewart really phoned in that voiceover, though. Maybe he was offended at how ugly his avatar was.
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FARTRON
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« Reply #19 on: November 15, 2007, 10:32:56 PM » |
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Q. Are we not men? A. We are voxels. Screenshots never do Outcast justice for just how weird/good it looked live.
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Everything that was once directly lived has receded into a representation. - debord
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