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1395472 Posts in 67266 Topics- by 60349 Members - Latest Member: Kasmilus

September 25, 2021, 01:31:28 PM

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TIGSource ForumsDeveloperPlaytestingTroop Commander: Slime Invasion
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Author Topic: Troop Commander: Slime Invasion  (Read 277 times)
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« on: August 05, 2021, 01:41:18 PM »

Troop Commander is a tower defense/RTS game about defending against hordes of attacking slimes. Command an army and build towers and tanks to defend against the slime invasion.  I'm still improving the game so any feedback is appreciated.

Try the demo here: https://wizgames.itch.io/troop-commander-slime-invasion
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« Reply #1 on: August 14, 2021, 06:16:49 PM »

Hey wizgames,

I played your game and recorded my thoughts:

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« Reply #2 on: August 25, 2021, 05:47:26 AM »

This game definetly held my attention without being boring or overstretched. Good hit feedbacks and sound effects helped as well. It felt a bit hard though, with pacing ramping up as soon as level 2.

What I liked:
  • Juicy hit feedback and sound. Really sold the game to me
  • Frienfly fire was interesting to see. Didn't have much time to properly consider it though
  • Tank. It's a tank (duh)

What I disliked:
  • No pause. Seems easily fixable, but with such a fast-paced, but long-round game seems essential
  • Too fast-paced for my liking. Absolutely no time to strategize, at which point you just buy whatever you have time to reach with your mouse. Could at the very least use some breathing room after each wave. As well as simple ways in-between hard ones
  • Not sure if game is balanced or not, since I had no time to experiment with towers and their upgrades. That said, rocket seems overpowered with not much reason to buy anything else.

Really enjoyed it first few minutes in, but got a bit grounded by the difficulty and inability to properly strategize.
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