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TIGSource ForumsCommunityDevLogsDust: Battle Beneath - Run and Gun Roguelike! (Circus plans, free stuff)
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Author Topic: Dust: Battle Beneath - Run and Gun Roguelike! (Circus plans, free stuff)  (Read 3831 times)
Gunroar:Cannon()
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« Reply #20 on: February 06, 2022, 06:25:25 AM »

Welll... well..well...welll...weeell...well?

I see you're enjoying watching me fail (or maybe not) but nof for long! For the next time I post it will be with an update to the beta (which I should have named alpha, but oh well) that fixes most of the annoying bugs and mostakes and baby blue screens.

I also added a lot of equipment with an easy table system that stores the hat/costume, activation and deactivation of each equipment in it, making it really easy to add as much as I like.

Here's a screenshot of a bunch of peeps with a crate equipment hat (mimics also look like that).



Well until next time (also serious about that fanfiction...whatever that means).
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« Reply #21 on: February 19, 2022, 12:24:07 AM »

Yo, yo, who's reaady for an update yo! ... I shouldn't have typed that. I need more sleep. But my honour won't allow me to delete it, yoh!-dang it, I did it again.
https://hmmmgames.itch.io/dust-bb
It seems I have done a lot ... in some ways.
Yeah, a new beta-that-should-be-called-alpha-or-something-like-that build!
This fixes quite a few problems that everyone has told me about and then some.

And on top of that there's a gallery for sale with cool pictures of the Dust world!
Here's a preview of the gallery so you know what to expect.

30+images from the deep dark depths of me heart.

Ahhhghrghh. BUY IT! BUY IT DANG YOU. And if you don't buy it I'll-I'll-I'll send my robot patrollers after you.

But for real, if you don't buy it or donate then atleast check out the game. It's really improved...
https://hmmmgames.itch.io/dust-bb
And now for all the messups I have made, check out the change long-I mean log:
• fixed minimap intrusiveness
• fixed bots AI some more (no longer do they rush thee so)
• fixed bug that caused first room in first playthrough to not give back the controls to the player
• watched Encanto, pretty okay, but between me and you, we don't talk about Bruno
• fixed implementation of screenshake
• fixed companions AI a little
• fixed radio talking too much (a little)
• Fixed clicking sound when dialog is on
• balanced the levels to be quicker and funner
• improved explosions (kind of)
• revamped in-game UI (especially for DESKTOP users)
• changed the way "Big Guys" (bigPatrollers) attack
• ...
• ...
• sorry, I fell asleep
• added robot patroller thingy
• ate breakfast late, don't judge me
• added some accessibility options (like turn off screenshake, etc)
• added some video options to help increase performance
• added indicator for if you're shooting or building
• Watched "Arcane", okay though not as good as "Invincible"
• added some equipment that can change runs
• You're a gopher, they are moles. It's different, alwaaaays has been BABY.
• added mimics
• other small bug fixes and additions that I forgot about or too ashamed to list out.
Hopefully if this does well for the next update I'll add the second boss (also read as: second boss will be added if someone manages to reach the first boss.)
Chow (I spelt that wrong didn't I?) Cio! Ciau! Ciao!!!!
Dang it.

Oh, yeah... THE FAN FIC

Chapter 0.1: He was leaving.
============================
Moe knew he had to leave when the ceiling blew up.
The gophers had infiltrated the lab section of the mole tunnels and he couldn't let all the information he had gathered during his research go to waste. Of course he wasn't the only scientist the moles had, but he was the only insane scientist the moles had and insane is what "The Project" needed.
He pressed the ominous purple button and put on his gas mask, now starting for the hidden tunnel to another section while his room filled with a caustic fluid. They would wait for the dust from the explosion to clear, then enter the room to see if anyone was inside. The stupid thing Moe had done was that with the fresh caustic gas he triggered (which would not manage to kill the gophers) it was clear someone was recently in the room, so they would go searching for him. The insane thing he had done was, with the gas, trigger a chemical reaction with a strange liquid in a test tube on his table, which would somehow manage to sound an alarm after a certain time had passed, and that, in turn, will manage to kill the gophers. That, in turn, will actually manage to kill everything in the sector, but Moe wasn't going to be in the sector for long.
At this point it seems of small importance to note that Moe was tagged "insane scientist" by the head Moles to undergo "The Project". But to become an "insane scientist" in the mole society all you had to do was apply for the job of a "normal mole scientist" without any qualifications whatsoever (except that of lack of planning). You were then tagged as one of the "insane". And just in case this point wasn't clear enough, The Project needed insane.
Moe shimmied as fast as he could through the tunnels, cleaned his glasses and lost all hope for the future.
There are many reasons he did this. For one, his glasses were a little dirty after all the shimmying and he could barely see what was in front of him. Another reason is that, just to be sure every moment until his end was captured, he needed the glasses as clean as they could be. Of course there are many more reasons why the insane choose to clean their glasses at certain times but these were the fourth and third most important things to convey.
The second being that Moe was still in the sector and the first being that the alarm had begun to ring.
====

How did you like it? There's that and another chapter in the dust gallery. Hey, I do it cause it's fun. Big Laff

https://hmmmgames.itch.io/dust-bb
« Last Edit: February 19, 2022, 06:59:21 AM by Gunroar:Cannon() » Logged

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« Reply #22 on: February 24, 2022, 09:02:28 AM »



It seems my hard work pays off...or not. I don't know. But anyways with the completion of the first area of the game comes he second part which is themed Circus, baby!

Yeah. Woot...woot...woot? All the areas are linked by an over arching story because of the way I plan to do the plot.

See, there are roguelikes like Nuclear Throne and Spelunky which have a plot/reason why you keep on coming back (Nuclear Throne has each playthrough be an alternate universe where the mutants are deciding who goes to get the throne or something, which is kind of deep that in the sense of you only having two characters unlocked could be that the others died in the attempt to take the throne, and also the way they're around the camp. It gives the sense of one last get together or something. And in Spelunky the main character has a curse...or something). And then there are roguelikes like Hades where it has a clear story told to you. But I want to make mine a little in the middle.



It has a full story with twists and turns and stuff. But I want to minimize the dialog because this ain't no RPG if you get what I'm s'ying.

The gophers are attacking the moles for an unknown reason. Their forces aren't depleting. With each gopher that dies in battle another pops up take it's place. They're people out there ochestrating this ... "war". The gophers just follow orders and are set on completing any task given to them because that's their way as a species and ... ... There's a story. Written...errmmmm...down.

The circus theme has to do with circuses and clowns and acrobats and a magician and stuff. Just...let the sketches I did for ideas do the talking.



It will probably look better in implementation...probably.
 
Oh, yeah. If you check in the comments the Dust page​​ you'll see a limited time free key for the gallery. (If it doesn't work then too late.)

Here's another free key if you can't be bothered to open the page now. BYE - BYE.

*Byes*
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« Reply #23 on: May 16, 2022, 05:34:19 AM »

Update cometh soon, boys and girls.

What to expect:


I haven't completely finished the second area. Just added some guns roughly and fullscreen option and ...and ...yeah.

It's fun to play.

Doopdeppoopdepoop.
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« Reply #24 on: June 10, 2022, 04:37:07 PM »

​Welp, helloo. Did the update, just a bunch of small changes  and or-anges:

- ​Revamped levels to be quicker and less of a hassle
- Improved enemy AI
- Reduced helper AI Tongue
- Fixed old bugs, added new ones
- Killed some time
- Added clown levels (4-5, not yet complete)
- Removed weird bullet system for gun system
- Only one type of block
- Fixed some tutorial thingies

Direct download, Here it is!​

Dust: Battle Beneath. Woot.

I'll see how things goeses. My Word!
« Last Edit: June 10, 2022, 04:42:31 PM by Gunroar:Cannon() » Logged

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« Reply #25 on: June 21, 2022, 02:39:03 PM »

Heh, updated. For this little experiment I tried this. Support me if you dare, if not you (or my future self) get to look at my  "manifesto"  Corny Laugh ... For record  WTF Shocked

Dust Summer Sale Boat​

 

WHY SHOULD YOU PLAY?:
• Deadly scenarios

• Chaotic gameplay ...heheh

• Bullet ... many of the bullet

• Questionable  motivations

• Newly generated level every time you play

   


• Rough arcade mode

• Stupid enemies that will kill you

• Not so stupid enemies that will kill you

• very very stupid comrades that will kill themselves

• Gear and loot in each run

• Nap time!

• Will you seriously kill the crying nerd?

 

• To support me make it better Wink



Dust Summer Sale Boat​

We've seen it all before My Word! buy bye!
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