Hi guys! :)
I reworked my game about building and commanding a bunch of spaceships (I started from scratch again, except artwork).
It's still an
early Alpha so it lacks in content, but the reimagined gameplay is in there.
Would you be kind enough to give me some feedback please? :) It would be really awesome. And don't be afraid to be negative. ;)
All notes are welcome, but what I need tested the most is the gameplay itself.The game is a "collectible card game" and the gameplay in-match should be as you would expect from the genre (with rather short matches, lets say 5-20 minutes), except that there are some "strategic twists" in it (taken from the previous incarnation). It would be great if you could tell me what you like or don't like about it.
The focus here is on basic gameplay, so there is no way to customize your deck yet, but please keep in mind that just like in other collectible games, you will be able to switch
all your cards in your decks in the future (including the
SS Dreidel ofc). I just need to make sure that there are no critical flaws in the gameplay (and that the gameplay is polished enough) before I start adding/"porting" more content.
(Some specific questions but you don't need to answer them, only if you want to (it would help me though): How does the turn/round flow feel? Did any game rules surprise you? Was it a good or a bad surprise? Or just confusing? Was it always clear what a card does? Did you win? ;))As I said though, I'll appreciate all notes, including notes about UI, visuals and, well, bugs. ;)
Two main things to know about game's rules:
- The source of basic ships is not the Hand, but the Shipyard on the left.
- Attacks deal reduced damage to Defense of same color. (= red shields reduce red damage)
The rest can probably be "figured out" while playing. ;)
(Use F1 if you need detailed instructions, it's the only tutorial I have right now.)
DIRECT DOWNLOAD (Windows only)(no installation required)
Little "warning": The support of different resolutions is incomplete. The game's "default" is 1920x960 - if at least
one dimension of your resolution is the same, for example 1920x1080, you should have a perfect picture. Otherwise it
may get blurry for which I apologize. (If it's too blurry to play, please try resizing the window to basically any other size, it might help.) If it does get blurry, I will appreciate if you let me know what your exact resolution is.
Thank you all. I hope you'll enjoy it. :)
P.S. Not necessary for the playtest:
If you want to read more about the project, you can check out its github (includes more spoilers screenshots).
You can also check out how the previous game looked in the original thread.
For those wondering about tech: It's java with libgdx.