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September 24, 2021, 04:41:47 PM

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TIGSource ForumsDeveloperDesignHigh Level Gameplay Mechanics
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Author Topic: High Level Gameplay Mechanics  (Read 196 times)
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« on: August 23, 2021, 08:42:41 AM »

I have a design for the lower-level / core gameplay mechanics of a game, and a prototype for them.  They feel pretty good.  However, I am struggling to see "the bigger picture" and want to avoid making a game that is just a collection of levels.  Can anyone point me to a knowledge base of high-level gameplay mechanics?  Does anything like that exist?  Does anyone have any tips for designing at this level?

Any advice greatly appreciated!

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« Reply #1 on: August 23, 2021, 05:17:46 PM »

There are a lot of examples of games that introduce "meta games" about unlocking some sort of narrative choices based on your progress in the game's levels. It would help to get more info on your project if you want me to pitch ideas to you.

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