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October 25, 2021, 02:08:46 AM

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TIGSource ForumsCommunityDevLogsFULFILMENT - a relaxing post apocalyptic farming game with zero hostility
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Author Topic: FULFILMENT - a relaxing post apocalyptic farming game with zero hostility  (Read 435 times)
LarsIsGaming
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« on: August 28, 2021, 10:12:27 AM »

Hi All,

I've been working an idea for a game in my head for a while now, and finally had a few days off to dedicate to getting started making it.

The general design of FORFILMENT is similar to farming/crafting sim games like Stardew Valley, with a narrative driven by interaction with other people in the world. The objective is to help your neighbours rebuild their community after a disaster.

The game is really early-days, I'm focussing on getting the core mechanics implemented at the moment.

I will be documenting my progress on youtube, here's a link to the playlist: https://www.youtube.com/playlist?list=PL22Lp4VBQB2mohZNTdEm8WYLiecvW4X3W





Any feedback would be really welcome!

Thanks,
Lars

« Last Edit: September 06, 2021, 12:22:13 AM by LarsIsGaming » Logged
LarsIsGaming
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« Reply #1 on: September 03, 2021, 01:23:15 PM »

Over this week I've been implementing an items and inventory system, and added some procedurally generated cars to the roads that the player can crowbar apart for resources.




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oldblood
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« Reply #2 on: September 03, 2021, 03:31:02 PM »

The objective is to help your neighbours rebuild their community after a disaster.

That's an interesting take on a farming/crafting game. Sounds interesting and maybe even a little relaxing. Good luck with the project.
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LarsIsGaming
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« Reply #3 on: September 03, 2021, 11:31:41 PM »

Thanks! I hope so, I want to make kind of the antidote to the regular doom and gloom :D
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LarsIsGaming
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« Reply #4 on: September 05, 2021, 09:49:15 PM »

This week I've been adding a basic inventory system to the game, allowing the player to collect resources from the world and transfer them between their backpack and other item containers.

https://www.youtube.com/embed/An14BSRNjOw
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LarsIsGaming
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« Reply #5 on: September 22, 2021, 05:45:15 AM »

Implemented the narrative system using Ink and set up the trade UI.





I've started working on a construction system next, making good progress after a few weeks of going slow.
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