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TIGSource ForumsPlayerGamesAre games better with voice talent or text only?
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Author Topic: Are games better with voice talent or text only?  (Read 3288 times)
armyturtle
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« on: August 30, 2021, 05:44:14 PM »

I'm old.
I grew up where games didn't have voice actors.
Like NES Mike Tyson's Punchout just had text and sound fx, from what i remember.  Same with SNES Chronotrigger.

For the younger generations, which do you prefer in games?

I think text only is better because you can imagine the voices.

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armyturtle
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« Reply #1 on: August 30, 2021, 05:45:25 PM »

I like when Sonic and Tails didn't speak
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Foxwarrior
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« Reply #2 on: August 30, 2021, 05:48:07 PM »

I'm old too.
I grew up where Warcraft 2 basically just took random people from around the office and had them record the voices.
There are a lot of RTSes that make the mistake of not having full voice acting, and there are also some successful RTSes, and there's not a lot of overlap there.
The voiceover at the beginning of Warhammer 40,000: Mechanicus is the most intense part of the entire game.
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sambloom
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« Reply #3 on: August 31, 2021, 01:11:52 AM »

Fallout is much better without a voiced protagonist, but having an RPG without voiced NPCs can be tedious since reading a wall of text is unlikely in my case to be stimulating. I suppose it could have something to do that when there is voice acting involved there is a monetary interest in compacting the text as much as possible.
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MDex
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« Reply #4 on: October 19, 2021, 10:17:05 AM »

Offer both. The main issue with audio and voice is that you have localization issues. Have a look at voice acting in certain Capcom games, especially if they have a separate voice track for the NTSC releases. Doctor Wahwee.
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