My preferences for:
Playable CharactersBarkley (Barkley, Shut Up and Jam: Gaiden)Besides being the popular basketball legend Charles Barkley, he’s got so many moves! If I recall, we had trouble narrowing down his movelist from the profuse selection in the RPG, even when we were struggling to come up with forced offensive moves for the likes of Karoshi.
Madotsuki (Yume Nikki)Again, so many moves! Admittedly, most of them are nonlethal/useless, but there enough abilities like Lightning Demon, Yuki-Onna blizzard, and Medamude teleportation that a credibile movelist could be made. If we want to capture parts of the Japanese/Wapanese gaming demographic, Reimu and Madotsuki are musts; they are just so iconic. Just search ‘yume nikki’ on dA, you’ll be amazed (around 3 fanarts uploaded per day).
Reimu (Touhou series) Not only does her shooting/fighting game background provide a wealth of moves to draw from, but her status as a mascot for Touhou and legend amongst anime/gaming communities online can nab us a lot of publicity and popularity in the more hardcore nerd circles.
I'm quite fond of anime lolis, personally.
Blue Knight (Castle Crashers)Why we chose the blue one escapes me at the moment, but considering that Castle Crashers is relatively more well-known (and infinitely more fun) than Alien Hominid, I would vote including this character over the Alien. One character per developer, I recall. Plus, he has more moves.
Spelunker (Spelunky) - This is my #1 pick out of all the suggested characters. He's got a good solid set of moves and more importantly: He's really famous! Think of all the manbabies who registered just to sing his praises. Including Spelunker will definitely get people interested who would otherwise have not noticed the game.
This is a great idea. Indeed, the game has been getting rave coverage from mainstream outlets like PC Gamer, PLAY, and Eegra, plus all those manbabies.
Again, the one-character rule kicks in, though...we might just want to turn a blind eye in this case, he's essentially just a proxy for Lemeza, anyway.
TIGBoxers Akuji the Demon Great character with lots of moves, but 1.) he’s not very well-known, and 2.) a
lot of people didn’t like his game.
Sexy Hiker (Sexy Hiking) Not that diverse of a character; most of his moves would revolve around ‘swinging hammer in various ways’, which would be kind of boring. Also, the joke quality of his game might cause some uproar of the “why the fuck was YHTBTR nominated for an award” variety while other, more high-quality games were excluded.
Torn /Unknown Kittey (A Game with a Kitty) Sounds like a joke character, but I’ll hold off judgement until I know more.
Bird (An Untitled Story) Same as above.
Cabadath (Trilby's Notes, 6 Days a Sacrifice) On one hand, he’s one of the most badass villains in indie gaming, and really helps the currently disproportionate villain-hero ratio…he’s the best option we’ve got. On the other hand, we already have Trilby, most of his moveset would be redundant scythe-swinging/impaling, and he teleports a lot, making him good for the TIGBox effect.
Dwarf (Dwarf Fortress) Well, he’s already a coded and playable character, but a bit unbalanced, plus nobody seems to want to draw animations for him. If that changes in the future, maybe he’s got a chance.
Kaltos (The Spirit Engine 2) Who is this guy.
Karoshi He’d be a terrible player character! He does nothing in his games except die, and finding ways to turn that into an entire movelist of attacks would really be the epitome of contrived character design. I mean, look at his suggested movelist – “Angel”? Where does that even play into any of the Karoshi games?
Asha (Iji) We need villains
badly, and unlike Cabadath, Asha has a full arsenal of gun/sword attacks to turn into a veritable movelist, yet might not be fully expresed through a mere TIGBox cameo. Yet we also have Iji…although ByteJacker’s Indie of the Year should deserve the same multi-character privileges allowed for Cave Story.
Alien Hominid He’s already been in the NewGrounds mascot fighting game, and after checking his moveset in there, it did not turn out well. He can’t do much but fire in different directions and cut people with his knife, though that might be enough to muster a TIGBox appearance.
Mia (Eternal Daughter) Never played it, but judging from people’s reactions, she might be a good candidate for TIGBox. Although she competes with Naija for the single-developer position, and we all know Naija’s already finished. Maybe in future editons, we can add her in.
Rilo (Noitu Love 2) We need villains, but I must say that Rilo is not the prime candidate; she just shoots her gun all over the place, which might work great for the TIGBox but will become tiresome as a playable character.