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September 28, 2021, 12:04:54 AM

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TIGSource ForumsCommunityDevLogsModlands devlog - follow the Twitch channel for daily devstreams!
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Author Topic: Modlands devlog - follow the Twitch channel for daily devstreams!  (Read 357 times)
triplejump
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« on: September 13, 2021, 04:56:34 PM »

Hey, I'm working on this game Modlands. It's a multiplayer crafting/adventure game where you can go into maker mode at any time and edit the map or change art / add new things.

Right now I'm doing daily devstreams for the upcoming Steam release, and working on a big demo. On Fridays we do MP playtests on Steam w/ me streaming my part on Twitch (twitch.tv/triplejumpgames).

Join the Discord if you'd like to be in the Steam Beta: discord.gg/modlands


« Last Edit: September 26, 2021, 06:50:05 PM by triplejump » Logged
triplejump
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« Reply #1 on: September 15, 2021, 01:56:05 PM »



Got skeletons spawning at night and pathfinding to the players, so there'll be some incentive to building a base with defenses Smiley
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triplejump
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« Reply #2 on: September 17, 2021, 12:24:11 PM »

Tonight we're doing the MP playtest on Steam at 6PM PST!

To join the beta, join the Discord and dm me for a key.
As usual, I'm streaming the server player side during the test, so check out https://twitch.tv/triplejumpgames

https://www.twitch.tv/videos/1151577362
Here is a clip from yesterday's devstream, where cats unexpectedly started following me everywhere :D
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triplejump
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« Reply #3 on: September 19, 2021, 12:58:07 PM »


Added all these gems, craftable wands, turrets, and swords on the devstream last night!
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triplejump
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« Reply #4 on: September 20, 2021, 04:39:59 AM »


Turrets are all working, and lighting is starting to look good Smiley

Here's a clip of them in action:
turrets
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triplejump
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« Reply #5 on: September 25, 2021, 03:13:47 AM »



Did a playtest tonight; got gems from the caves to build turrets, and defended a small home w/ them.

You can use Hammers to repair the turrets by hitting them, TF2-style. Smiley
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triplejump
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« Reply #6 on: September 25, 2021, 05:03:19 PM »



Did a surprise Saturday build for the Steam Beta test, with a bunch of fixes and additions from last night / today:

September 24, 2021
  • fixed: health bar on things that are damaged are playing the health-up effect, bc sign of effective damage was flipped
  • fixed: pickup text doesn't show entire string
  • give trees and flowers a "IsFoliage" flag, and projectiles don't damage foliage by default
  • torches need to have IsLow setting so projectiles don't damage them (same with flowers and signs)
  • shot cooldown tuning on all the turrets
  • added some default sound effects
  • when the hammer heals something, spend durability
  • shift-click on items in inventory trade screen for instant transmission
  • fixed: movement tiles affect things that are not grounded
  • add Height to walls, so we can make low fences that can be shot over
  • setup harvesting verb for trees and bushes
  • setup UseParam field for Use verbs, enabling more complex mod items
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triplejump
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« Reply #7 on: September 26, 2021, 06:49:06 PM »




Setup an AutoHarvest effect for conveyor belts today, and I'm adding a lot more crops and plants. On the next playtest we will be able to build automatic farms!
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