Hi everyone!! Back to the Abyss is an independent videogame studio, based in Uruguay. We are a team of 2 people, Programmer/Game Designer and Graphic designer. We have years of experience in software development in C#, .NET, XNA/Monogame. See our introductory post here
https://forums.tigsource.com/index.php?topic=45.msg1443776#msg1443776We are currently working in Lucifer v1.0 (working title), our first top-down shooter, action/RPG game, for PC/Windows, Windows 10 and XBox. Lucifer is a difficult top-down shooter/action/RPG game about occultism and magic, where you'll have to fight and summon demons of a wide range, that will bring you several powers and knowledge. Set in the medieval age and inmersed in a huge, dangerous labyrinth, Lucifer will teach you about Chaos Magic, throughout the pages of an ancient book you'll have to find.
More details about Luciferian at
https://backtotheabyssgamestudio.blogspot.com/p/games.htmlFacebook:
http://www.facebook.com/backtotheabyssTwitter:
https://www.twitter.com/backtotheabyssYoutube channel:
https://www.youtube.com/channel/UCkh8_Kljjdvzu35vYXQMj6AWebsite:
https://backtotheabyssgamestudio.blogspot.com
Prototype, Pre-Alfa, Alfa, Beta, v0.7, v1.0
2016-2020
We are building a dev. blog for the game as a way of bringing you closer to the creative process and tell you the story behind it since we started in early 2017. You will be able to follow the development of the whole game in there, when it's ready.
v1.0
DECEMBER 2020
Hi, quick update before 2020 year ends, hope you like it! We've been working in enemies death and close attack, player's death and combat mechanic in general. Some enemies will throw up powers, we are working on it and in game's balance in general, design-wise. We are adding new sounds, reason why we deleted all audio in this video. More progress in the next days! Back to the Abyss never rests
JANUARY 2021
Here's a new update, regarding sound FX. Monster steps can be heard now. We also replaced player steps/walking with new sound, and screaming for both, player and enemy have been added, when they die. More updates in the next days!
AUGUST 2021
We are working in new levels for Lucifer, Level 4 in this case. We are bringing in more graphic depth, overlapping and combining textures. As you see, we are adding other structures as well as houses/buildings, tables and other objects the player can interact with. We hope you like it
We've found a bug in the exit area, it wasn't showing level requisites and/or required objects in order to move forward into the next level. Besides this, we wanted to let you know we are building a dev. blog for the game, as a way of bringing you closer to the creative process and tell you the story behind it since we started in early 2017.