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1395992 Posts in 67324 Topics- by 60456 Members - Latest Member: Mersy

October 19, 2021, 03:53:32 PM

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TIGSource ForumsDeveloperAudioContrapuntal / Fugal Video Game Music
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Author Topic: Contrapuntal / Fugal Video Game Music  (Read 65 times)
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« on: September 20, 2021, 09:11:14 AM »


I wonder what your opinion on counterpoint and fugue in video game music is. I think that these are very fascinating compositional techniques that don't get used often enough.

The only real example I know is probably "Dancing Mad" from Final Fantasy VI, where it is supposed to create a sort of sacred / churchy vibe, by alluding to JS Bach's organ works.

Do you know any other examples? When do you think is counterpoint / fugue most appropriate in video game music? Have you ever used it yourself?
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