Road to Distant Lands is sort of a music game in that it's built around a song. The idea is to have a game with elements timed to fit the music, but give the player more agency than in a rhythm game as well as have less abstract graphics.
The song is in a Progressive Rock style. The song is, and thus the game will be, about 6 minutes, 45 seconds long. I'm hoping to add replay value in the form of a score system. The player will gain points for fighting monsters, and bonus points for doing so in time with the song's rhythm.
Development might be a bit slow since I've got Commedia Dell'Arte as my primary project, a secret tertiary project, and a few small flash games I'm working on.
Here's a screenshot: