Liran
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« Reply #20 on: December 28, 2021, 12:28:17 AM » |
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The battle system is unique. Mixing platformer and rpg is interesting. I'll keep an eye on your devlog. Keep it coming!
That sounds awesome! Thank you so much! :D
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Liran
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« Reply #21 on: January 01, 2022, 06:00:48 AM » |
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DEVLOG #15 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
The game's Twitter for full updates: https://twitter.com/astromeda_gameOkay! So I have started working on a new magnet puzzle! The magnet goes towards a connector with a "-" symbol. Take a look! 
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Liran
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« Reply #22 on: January 08, 2022, 08:05:41 AM » |
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DEVLOG #16 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
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Liran
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« Reply #23 on: January 15, 2022, 08:00:41 AM » |
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DEVLOG #17 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
The game's Twitter for full updates: https://twitter.com/astromeda_gameI went back to the residential area (the area I've shown you in a few of the past devlogs) and made a new little NPC scene! (I spent the past week also connecting a lot of the new rooms I made together while also fixing bugs and polishing random stuff around the game!)
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Liran
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« Reply #24 on: January 22, 2022, 09:35:59 AM » |
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DEVLOG #18 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
The game's Twitter for full updates: https://twitter.com/astromeda_gameI started working on another new enemy that you will encounter while playing! Its name is Forgi. It will have 2 different attacks! I will elaborate a little more about Forgi with some new attacks on the next devlog! 
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Liran
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« Reply #25 on: January 29, 2022, 07:12:32 AM » |
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DEVLOG #19 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
The game's Twitter for full updates: https://twitter.com/astromeda_gameHere are a few of the new enemy's attacks! Its name is Forgi. The name comes from the word Forge, to symbolize its love for using hammers in its daily life! HAMMER ATTACK! ELECTRIC HAMMER ATTACK!
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Liran
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« Reply #26 on: February 05, 2022, 06:35:21 AM » |
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DEVLOG #20 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
The game's Twitter for full updates: https://twitter.com/astromeda_gameFinally, I began working on the first boss for Astromeda! It's a fight against a character you meet in the game called Actobacter! Here is one of his attacks! 
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Liran
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« Reply #27 on: February 12, 2022, 08:00:27 AM » |
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DEVLOG #21 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
The game's Twitter for full updates: https://twitter.com/astromeda_gameI continued working on the attacks for Actobacter this week! Take a look at an explosion animation for one of the missiles he shoots at you 
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Liran
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« Reply #28 on: February 19, 2022, 08:02:21 AM » |
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DEVLOG #22 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
The game's Twitter for full updates: https://twitter.com/astromeda_gameSince Actobacter is a boss enemy, he has many different unique attacks! The first attack is completed, (a few more are almost done), so take a look at the first one! 
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Liran
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« Reply #29 on: February 25, 2022, 08:00:19 AM » |
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DEVLOG #23 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_gameAnother attack by Actobacter! This one is a fast-paced slash attack. It's made so you HAVE to dash in order to avoid it! 
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Liran
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« Reply #30 on: March 07, 2022, 08:00:05 AM » |
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DEVLOG #24 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
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Liran
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« Reply #31 on: March 12, 2022, 08:00:03 AM » |
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DEVLOG #25 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_gameIt's our 25th Devlog! To celebrate, FINALLY, here are all of the attacks performed by the first Boss in Astromeda! The battle is mostly done. Take a look at the background you'll be fighting at!   
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Liran
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« Reply #32 on: March 19, 2022, 08:34:57 AM » |
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DEVLOG #26 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
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Liran
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« Reply #33 on: March 26, 2022, 07:42:55 AM » |
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DEVLOG #27 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
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Liran
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« Reply #34 on: April 02, 2022, 06:52:43 AM » |
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DEVLOG #28 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
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Liran
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« Reply #35 on: April 09, 2022, 04:37:29 AM » |
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DEVLOG #29 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_gameWork on the final part of the demo is officially begun! Here's a sneak peek of some art regarding that part!  
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Liran
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« Reply #36 on: April 16, 2022, 07:28:03 AM » |
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DEVLOG #30 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_game*WORK ON THE FINAL ASTROMEDA DEMO BOSS HAS BEGUN!*I first made the boss's standing animation during battle! The idea I had behind this movement is that the boss, (His name is Per) is a bacteria that has DNA that is similar to fox DNA. In my head, this character should have fast arms and legs in battle and this battle pose animation just sort of works   I've been working hard on Per's attack animations too, but I want to keep those visuals for the next Devlog. I already have some of it done, and I think it came out REALLY good! :D
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Liran
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« Reply #37 on: April 23, 2022, 07:21:11 AM » |
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DEVLOG #31 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
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Liran
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« Reply #38 on: April 30, 2022, 07:08:55 AM » |
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DEVLOG #32 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
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Liran
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« Reply #39 on: May 07, 2022, 11:55:23 AM » |
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DEVLOG #33 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
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