Liran
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« Reply #40 on: May 21, 2022, 04:32:17 AM » |
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DEVLOG #34 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_gameOkay, in the last couple of devlogs we have shown you Per's first and second attacks in the final battle! Here is the third attack that Per performs!  This one is pretty simple, Per summons a green cube that throws damaging branches onto you. In the coding part, I made sure to smooth out the branches when they slow down to make it look a little better. Also, every cube Per uses has a special ability that fits the cube's color. For example, his blue cube (the one you can see in the previews devlogs explodes on contact and creates lighting. The green one symbolizes nature so it uses tree branches to attack you. The final cube Per uses is a purple one. I won't spoil what it does today. Stay tuned to see the purple cube in action on the next devlogs!
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Feardemic_Michal
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« Reply #41 on: May 22, 2022, 06:03:40 AM » |
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It really looks unique, great work!
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Liran
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« Reply #42 on: May 24, 2022, 01:48:57 AM » |
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It really looks unique, great work!
Thank you so much! I'm really proud of how it turned out. This kind of battle system gives me so much freedom with creative ideas!
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Liran
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« Reply #43 on: May 28, 2022, 11:56:06 AM » |
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DEVLOG #35 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_gameHere it is! Per's fourth and final attack in done! Take a look!  The attack is basically for the purple cube, which creates an acid cloud that emits acid rain. The rain drops fall faster and faster as time goes, so you have to be focused if you don't wanna get hurt! Now that we covered Per's attacks, the Astromeda demo is almost done! On the next devlogs we're going to focus on all of the polishing and stuff that's left for the demo, which is gonna be really interesting!
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Liran
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« Reply #44 on: June 04, 2022, 01:16:45 PM » |
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DEVLOG #36 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_gameOkay, now it's time to polish the Astromeda demo before it's officially out! Here's one of the things we started with. A cool mechanic in the game lets you travel between far places using a shuttle pod. It looked dry with no effects, so we polished it out with a cute animation!  As you can see in the gif, we added a cute little bounce animation for when the shuttle takes off. We think it really makes the whole sequence look much smoother than it did before! :D The shuttle's movement is made by setting the X and Y positions of where we want it to go, and then we made it so it moves mid-air to the correct x position, and slowly decreases its y value until it reaches the correct coordinates. Seems like something pretty easy to code. However, we still ran into some difficulties because many other objects in the room can (and did) come in the way. Also, the animations took a little time to input. That is because we already had a system going for the shuttle, and adding the bounce animation required us to tap into code that was written quite a while ago, which was a little challenging. It was a fun little challenge but it was quickly overcome! :DDD The demo should hopefully be released by July. Stay tuned for more devlogs!
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Liran
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« Reply #45 on: June 11, 2022, 12:15:09 PM » |
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DEVLOG #37 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
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Liran
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« Reply #46 on: June 19, 2022, 12:12:43 PM » |
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DEVLOG #38 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_gameA TON of new NPC interactions were added to make the game more alive and help the story unfold! Here's an example of one! 
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Liran
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« Reply #47 on: June 26, 2022, 11:25:21 AM » |
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DEVLOG #39 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_gameOkay! As we're finishing up the demo, we made sure to make a cool intro for when the game opens so you can understand the base of the story! Take a look!  We'll show you more of it on the next devlog!
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Liran
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« Reply #48 on: July 04, 2022, 09:47:59 AM » |
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DEVLOG #40 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_gameDevlog #40!! Quite the milestone! Following up with our previews devlog, here are some more animations from Astromeda's intro opening!  
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Liran
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« Reply #49 on: July 11, 2022, 08:53:48 AM » |
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DEVLOG #41 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
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Liran
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« Reply #50 on: July 23, 2022, 01:40:29 PM » |
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DEVLOG #42 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_gameOKAY EVERYONE! It's ALMOST time! The Astromeda demo along with a Kickstarter wishlist page is going to be released in the next week or so! Now I'm hard at work on a trailer for the Kickstarter demo! Here's some early footage!  Please give the demo a try once it's out! :D
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Liran
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« Reply #51 on: July 31, 2022, 08:38:35 AM » |
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DEVLOG #43 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_gameThe demo is done and is in its final testing stages! Once we confirm it's good (which should be today or tomorrow), we will FINALLY launch the demo along with a Kickstarter wishlist page! 
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Liran
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« Reply #52 on: August 07, 2022, 01:42:46 PM » |
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DEVLOG #44 - Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
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Liran
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« Reply #54 on: August 15, 2022, 11:55:38 AM » |
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Thanks to everyone who downloaded the demo and visited the game's Kickstarter pre-launch page! Please help us share the Astromeda demo around, and try it out yourself if you haven't!
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Liran
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« Reply #55 on: August 19, 2022, 06:20:46 AM » |
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New update for the demo! Version 1.0.1! Yay!
Thank you so much to all of you who already tried out the demo! I got some feedback about the menu being a little too slow, and that you could get stuck on the magnet puzzle, so I made sure to fix those up! - Magnet Puzzle bug fixed.
- Menu is much faster and smoother!
- Fixed a few bugs.
Download the demo for free here: https://liran-kamisa.itch.io/astromeda-kickstarter-demo
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Liran
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« Reply #56 on: August 22, 2022, 02:33:32 AM » |
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Another update for the demo is in the works! Stay tuned!
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Liran
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« Reply #57 on: August 30, 2022, 10:04:59 AM » |
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Alright! A new update for the demo is LIVE! Check it out!
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Liran
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« Reply #58 on: September 02, 2022, 11:48:56 PM » |
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Okay! Another update for the demo was just released!
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