Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1401618 Posts in 67931 Topics- by 61472 Members - Latest Member: weazeltech

July 02, 2022, 07:09:14 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsAstromeda - Story-driven, turn-based RPG with a unique battle system!
Pages: 1 2 [3]
Print
Author Topic: Astromeda - Story-driven, turn-based RPG with a unique battle system!  (Read 4015 times)
Liran
Level 0
***

Indie game dev working on my dream game Astromeda!


View Profile WWW
« Reply #40 on: May 21, 2022, 04:32:17 AM »

DEVLOG #34

  • Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_game

Okay, in the last couple of devlogs we have shown you Per's first and second attacks in the final battle!
Here is the third attack that Per performs!



This one is pretty simple, Per summons a green cube that throws damaging branches onto you.

In the coding part, I made sure to smooth out the branches when they slow down to make it look a little better.
Also, every cube Per uses has a special ability that fits the cube's color.

For example, his blue cube (the one you can see in the previews devlogs explodes on contact and creates lighting. The green one symbolizes nature so it uses tree branches to attack you.

The final cube Per uses is a purple one.

I won't spoil what it does today.
Stay tuned to see the purple cube in action on the next devlogs!
Logged

Feardemic_Michal
Level 0
**


View Profile
« Reply #41 on: May 22, 2022, 06:03:40 AM »

It really looks unique, great work!
Logged
Liran
Level 0
***

Indie game dev working on my dream game Astromeda!


View Profile WWW
« Reply #42 on: May 24, 2022, 01:48:57 AM »

It really looks unique, great work!
Thank you so much! I'm really proud of how it turned out. This kind of battle system gives me so much freedom with creative ideas!
Logged

Liran
Level 0
***

Indie game dev working on my dream game Astromeda!


View Profile WWW
« Reply #43 on: May 28, 2022, 11:56:06 AM »

DEVLOG #35

  • Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_game

Here it is! Per's fourth and final attack in done! Take a look!



The attack is basically for the purple cube, which creates an acid cloud that emits acid rain.
The rain drops fall faster and faster as time goes, so you have to be focused if you don't wanna get hurt!

Now that we covered Per's attacks, the Astromeda demo is almost done!

On the next devlogs we're going to focus on all of the polishing and stuff that's left for the demo, which is gonna be really interesting!
Logged

Liran
Level 0
***

Indie game dev working on my dream game Astromeda!


View Profile WWW
« Reply #44 on: June 04, 2022, 01:16:45 PM »

DEVLOG #36

  • Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_game

Okay, now it's time to polish the Astromeda demo before it's officially out!
Here's one of the things we started with.
A cool mechanic in the game lets you travel between far places using a shuttle pod.
It looked dry with no effects, so we polished it out with a cute animation!



As you can see in the gif, we added a cute little bounce animation for when the shuttle takes off.
We think it really makes the whole sequence look much smoother than it did before! :D

The shuttle's movement is made by setting the X and Y positions of where we want it to go, and then we made it so it moves mid-air to the correct x position, and slowly decreases its y value until it reaches the correct coordinates.

Seems like something pretty easy to code. However, we still ran into some difficulties because many other objects in the room can (and did) come in the way.

Also, the animations took a little time to input. That is because we already had a system going for the shuttle, and adding the bounce animation required us to tap into code that was written quite a while ago, which was a little challenging.

It was a fun little challenge but it was quickly overcome! :DDD

The demo should hopefully be released by July. Stay tuned for more devlogs!
Logged

Liran
Level 0
***

Indie game dev working on my dream game Astromeda!


View Profile WWW
« Reply #45 on: June 11, 2022, 12:15:09 PM »

DEVLOG #37

  • Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_game

* Added new NPCs!
* More scenery added - like the lava steam effect!



Logged

Liran
Level 0
***

Indie game dev working on my dream game Astromeda!


View Profile WWW
« Reply #46 on: June 19, 2022, 12:12:43 PM »

DEVLOG #38

  • Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_game

A TON of new NPC interactions were added to make the game more alive and help the story unfold!
Here's an example of one!

Logged

Liran
Level 0
***

Indie game dev working on my dream game Astromeda!


View Profile WWW
« Reply #47 on: June 26, 2022, 11:25:21 AM »

DEVLOG #39

  • Current goal: Finish a polished demo and with it create a crowdfunding campaign to fund the creation of the full game.
Follow the game's Twitter! :D ➜➜ https://twitter.com/astromeda_game

Okay! As we're finishing up the demo, we made sure to make a cool intro for when the game opens so you can understand the base of the story! Take a look!





We'll show you more of it on the next devlog!
Logged

Pages: 1 2 [3]
Print
Jump to:  

Theme orange-lt created by panic