Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1395992 Posts in 67324 Topics- by 60456 Members - Latest Member: Mersy

October 19, 2021, 04:14:15 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsManafinder - A Japanese-styled turn-based RPG!
Pages: [1]
Print
Author Topic: Manafinder - A Japanese-styled turn-based RPG!  (Read 390 times)
wolfsden
Level 0
**

Wolfsden logo


View Profile WWW
« on: October 07, 2021, 11:38:46 AM »








Hi everyone, I've been working on Manafinder: a turn-based Japanese-style RPG for PC! I'm targetting 2022 for release. I'm planning to share some of my learnings as indie dev here as I release the game.

Steam (+demo): https://store.steampowered.com/app/1582410/Manafinder/
itch.io (+demo): https://wolfsden.itch.io/manafinder
Social media: https://linktr.ee/manafinder

Platforms
Windows PC

Engine
RPG Maker MV

Plot
There is only one kingdom in this world, and you have been exiled from it. With dangerous creatures lurking every corner, living in the wild is unspoken of.

Against all odds, and thanks to the grace of manastones, a community of banished survivors has formed a settlement. With their days seemingly counted, they've welcomed you as their latest champion, their hope, their manafinder. But seeking manastones is no ordinary task, for it is often a finder's demise either on the search itself, or by the hands of their natural guardians; powerful creatures who have grown attached to the energy emitted by these magical stones.

Between increasingly tense relations among the last remaining manafinders, and the difficulty of the job itself, surviving is slowly becoming a distant dream. In this time of crisis, will you be the heroine the settlement desperately needs?

Features
  • 8~12 hours of playtime!
  • Explore the fantastical environments of Aevi, with over 23 different biomes!
  • Fight over 120 different beasts, each with a unique design and combat strategy!
  • Use different weapons and elemental ores during combat to exploit enemy weaknesses!
  • Collect items and weapons, find manastones, harvest healing plants, and mine elemental ores to aid you in your quest!
  • Meet exiles, manafinders, nomads, the Gods, and other mysterious characters!
  • Choices made throughout the game will not only define the fate of the exiled but also result in one of the two completely different final chapters!
  • Take a break, and take on side quests with varied activities (including minigames!) that dive deeper into the lives of the exiled.

While I am a solo dev, I do have a team of collaborators helping me with all the assets.
Pixel Art by:
8-blem
Firefly Pixel
Soujilune
Daniel Hiram

Music by:
calamaresespaciales

SFX by:
Newtro Incandescente

Trailers by anyamaf<3

Screenshots:



Manafinder was recently part of Tokyo Game Show 2021, and that is what I plan on doing my first devlog about! Spoiler alert: it was a big wishlist booster.
Logged
wolfsden
Level 0
**

Wolfsden logo


View Profile WWW
« Reply #1 on: October 08, 2021, 11:16:58 AM »

So, the game is almost "asset/content" complete, just missing side-quests and a lot of testing and polish, hence why I still consider release to be a ~year away.

I'm also focusing a lot more on marketing, trying to boost those Steam wishlists! (any advice is appreciated, but there's no silver bullet).

Now, related to wishlists...

Manafinder was part of Tokyo Game Show 2021's Indie Game 'Selected Exhibit'. I updated the logo with Japanese text on the upper-left plus made a fancy trailer for the show!




The trailer plus social media boost did help wishlists, but honestly, it was a lot less than I had hoped... It was honestly discouraging.
HOWEVER, once TGS actually started, Manafinder was part of the official TGS 2021 page on Steam, under the RPG section (page still up here: https://store.steampowered.com/sale/TGS2021).

And omg, this increased Manafinder's wishlists by over 200%! More than doubled them. This was a huge motivation booster, and of course I can def confirm now that participating in conventions is worth it, but most importantly... seems like nothing beats getting visibility on the Steam storefront.

Participating in TGS was free btw, and well, Tokyo Game Show def has the right audience for Japanese-styled RPGs lol

So, do join conventions, events, they help a lot!
Logged
thehorseman007
Level 0
**


View Profile
« Reply #2 on: October 11, 2021, 05:26:53 AM »

Looks good  Smiley, I like it, 70% already done, that's nice and good. Keep up the good work. Grin
Logged
Copywright
Level 0
***


Vague Katti Wielder


View Profile WWW
« Reply #3 on: October 12, 2021, 12:33:26 PM »

I love this game, still can't believe it's an RM game.

Looking forward to seeing more progress -- watching this thread.
Logged


wolfsden
Level 0
**

Wolfsden logo


View Profile WWW
« Reply #4 on: October 14, 2021, 09:20:30 AM »

Looks good  Smiley, I like it, 70% already done, that's nice and good. Keep up the good work. Grin

Thanks! Yeah the game is pretty far in development, but still needs LOTS of testing and polish.

I love this game, still can't believe it's an RM game.

Looking forward to seeing more progress -- watching this thread.

Thanks! Well, I did write a bunch of custom plugins to achieve what I had in mind, but if you look closely you can still see the RM DNA here and there Smiley

I also wanted to avoid RTP (default RM assets), specially because it didn't align at all with what I had in mind for combat.

A little Throwback Thursday update, but the game used to look like this in its nascent stages:


That chara and tileset evolved to:

Logged
wolfsden
Level 0
**

Wolfsden logo


View Profile WWW
« Reply #5 on: Today at 10:08:41 AM »

Now animated the progress transition lol
Logged
MDex
Level 0
*


View Profile
« Reply #6 on: Today at 10:25:21 AM »

Looks refreshing. Charming visuals too, kind of feels reminiscent of the Mother series but more fleshed out, especially without the hardware limitations. I'll be trying this.
Logged
Copywright
Level 0
***


Vague Katti Wielder


View Profile WWW
« Reply #7 on: Today at 01:43:27 PM »

Now animated the progress transition lol


Is that a CRT filter Shocked
Logged


Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic