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TIGSource ForumsJobsOffering Paid Work[Paid] Poppy Works is hiring 2 Artists~!
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Author Topic: [Paid] Poppy Works is hiring 2 Artists~!  (Read 1041 times)
Enjoyed Some Pizza!
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Poppy Works

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« on: October 07, 2021, 01:55:19 PM »

About Poppy Works

Poppy Works was founded by two friends in 2012 after they met in college. Since then, they have worked on R&D, porting and co-development for previously established development studios and indie partners all over the world. We've fought a lot of technical fires for a lot of studios, and we're looking to build the future with you. Poppy Works has published several titles digitally and in retail boxes for console systems in the Americas, Europe and Asian territories.

We've been working remotely since our founding, so relocation will not be required.

Poppy Works is looking for full time contractual hires for our various projects. Primary among them is the "WindowsCE" team.

About Project "WindowsCE"

"WindowsCE" is a codename for a new project developed by Poppy Works and its partners.

This is an all-new fast-paced action game set in an existing classic game IP. Poppy Works is taking the IP in a brand-new direction; pushing the look of the classic art while taking inspiration the original technical limitations. Our team and publisher have experience and educated knowledge of the genre we are working in.

Everyone on our team is interdisciplinary. Showing a diversity of skillset and execution will be a good indicator of a strong candidate. "WindowsCE" is being developed with Gamemaker Studio 2. Applicants will need strong English-language skills.

The Agreements

All of our applicants and our team members generally agree to the following principals:

  • Poppy Works has been a remote studio since its founding. Timely Communication amongst the team is critical to the success of any of our projects. It's better to over-share than to not share at all.
  • Balancing work and life is not only important for the health of our team members, but for the health of our projects.
  • Being proactive in requesting help or materials from others is key to success on a remote team.
  • Members of our team will have respect for all races, spiritual beliefs, sexual identities and level of ability.

All candidates must be able to adapt to remote working, asynchronous communication and be willing to attend remote meetings with their peers and colleagues to resolve issues and to collaborate on meaningful tasks.

Currently available positions:
◘ 3D Artist (low poly)
◘ Texture Artist (pixel)

Apply here:

Sarah Boeving
Level 0

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« Reply #1 on: October 08, 2021, 06:06:48 AM »

Applied for the texture position! Super curious about this project! Coffee

Sarah Boeving - 2D/Pixel Artist - Portfolio - Recently worked on REM Cycles!
Level 0

musician composer producer

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« Reply #2 on: November 04, 2021, 10:23:07 AM »

Hey! My name is Gatex, im a musician, If you ever need music for a game you can contact me. Here's my portfolio: https://soundcloud.com/gaston-gatex/sets/game-music-original-portfolio
Im always looking foward to meet new indie game devs!
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