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April 23, 2024, 03:41:50 PM

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TIGSource ForumsCommunityDevLogsGunblader - top down space action RPG
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Author Topic: Gunblader - top down space action RPG  (Read 926 times)
SquaxCom
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« on: October 08, 2021, 04:16:39 AM »

I've been working on a little space action RPG for a few months now, with the goal of releasing on steam/mobile and eventually switch.  Here's the progress so far:

Overview
A free-to-play (F2P) casual, space shooter, Role-Playing Game (RPG) with simple intuitive touch controls and colourful graphics, brought to mobile (Google Play initial release followed by apple) with future plans to port to other platforms (Switch/PC).  The player takes on the role of a crew member of the Gunblader, a recon ship assigned to defend the system against external threats.  As the player explores, various events will trigger requiring the player to assist to protect the colony.  The game’s main protagonist, The Engineer, will pop up occasionally to throw a spanner in the works.

Title Screen


On Board Your Ship - Acts as menu


Galaxy Travel Screen


Exploration Mode

Youtube video:



Space Mode


Features
  • Free to play on mobile; advert lite, optional supporters upgrade pack to receive some goodies.
  • A bright and colourful pixel art aesthetic.
  • Upgradeable ship via modules that you can acquire by trading.
  • Explore the galaxy, with your decisions affecting the outcome of the story.
  • Epic space battles!
  • Away missions.
  • Mini-games.

For more 'animated' gameplay captures, you can follow my twitter: https://twitter.com/squaxcom Coffee
« Last Edit: October 08, 2021, 04:41:48 AM by SquaxCom » Logged
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« Reply #1 on: October 09, 2021, 02:11:03 PM »

This seems like it could be a fun game! ^_^

I'm put in mind of a deeper and more colourful version of Wazzal. (... I'm not sure of how obscure that game is, but it's the one that I remember. ^^; )
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SquaxCom
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« Reply #2 on: October 10, 2021, 05:48:11 AM »

Thanks, just played Wazzal, it's pretty fun Smiley
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« Reply #3 on: October 11, 2021, 02:00:04 AM »

It really is! ^_^

(Alas, it didn't work for me on my last attempt to install it. I'm glad that it worked for you!)
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SquaxCom
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« Reply #4 on: October 15, 2021, 03:09:29 PM »

Dev Log 01
Working on UI improvements for increased readability.


Toned down the lighting in exploration.

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« Reply #5 on: October 18, 2021, 12:48:41 AM »

It's good to see this progressing along. ^_^
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SquaxCom
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« Reply #6 on: November 05, 2021, 12:18:52 PM »

Dev Log 02

Been working on graphical art pipeline stuff to make the environments look a little nicer:





Happy Friday Beer!
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« Reply #7 on: November 06, 2021, 05:26:52 AM »

I do see some nice-looking art in those images! ^_^
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