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December 07, 2021, 11:44:52 PM

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TIGSource ForumsDeveloperDesignNeed help with UI design
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Author Topic: Need help with UI design  (Read 322 times)
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« on: October 16, 2021, 12:31:47 AM »

I need help with two UI design issues for a game I'm working on.

First issue:

The element highlighted in red sorts the inventory (everything, weapons, consumables, quest items, etc.). I'm not sure with which element in green I should align the element highlighted in red. Left or right?

Second issue:

https://files.catbox.moe/q9t7p0.png (link because the image is big)

I'm not sure if whether to use a flat style for the window border like on the left or a style like on the right.

Personally I think flat (left) looks better, but right feels more cohesive with the rest of the UI assets I'm using. For example, the HUD looks like this -> https://files.catbox.moe/wzw4is.png

Should I edit all the UI assets to match the flat style of the left, or stick with the right? What do you think would look best?

Thank you for reading my ramble on this project and let me know what you think! :D
« Last Edit: October 16, 2021, 03:02:08 AM by chaikadev » Logged
Xander Bunny
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By Joseph T.P. Corcelli

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« Reply #1 on: October 16, 2021, 06:15:17 AM »

The first issue doesn't have an objective answer.

For the second issue, repetition is thought to be more appealing. But the two images are so similar to me, I don't know why it'd be difficult to make a choice.

Feel great.
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« Reply #2 on: October 18, 2021, 01:00:03 AM »

To the first issue, presuming that I'm correct in reading the scroll-bar on the left of the window as being associated with the item-view, I think that I prefer the left-hand alignment. Not only is it centred in the window, but it's also centred on the overall item-view (i.e. including the scroll-bar).

To the second issue, I'm inclined to agree that the right-hand (i.e. non-flat) set of UI elements is more in keeping with the rest of the UI.

But as to which to choose... I don't think that either is strictly better in and of itself. I do think that there's something to be said for consistency between UI elements, however.

Moons in Crystal
A Fantasy Top-Down Space-Shooter Metroidvania
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« Reply #3 on: October 19, 2021, 03:31:04 AM »

Thank you for the feedback! I really appreciate it.
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