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TIGSource ForumsCommunityDevLogsBombs and Bullets - a 2D RTS inspired by Command and Conquer
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Author Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer  (Read 16810 times)
Commander Rad
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« Reply #100 on: February 05, 2023, 07:20:01 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ svg display further improved
+ added river world map layer on top, color and stroke set.
+ added lake world map layer on top, color and fill set.
- both river and lake svgs are not interactable purely visual svgs
+ entire world map display functions shifted completely from image focused, zoom-fixed, nearly static display, to a fully zoomable and dynamic svg-focused display (vid)
- provinces not yet assigned a name will are not displayed
+ provinces selected will automatically focus, move and zoom to the newly selected province
+ province names ported into the game. These English province display names replace the province codes in the UI
+ provinces that crosses the east/west edge of the svg sewn together, mainly Chukotka Autonomous Okrug, but some other minor ones
+ fixed some, but not all provinces that do not display properly. This is usually caused by svg path overlap.
+ added new fog effects
+ Continuing to assign and generate specific maps to specific provinces
- Holy shit I really need to get back to assets
+ YouTube channel soundtrack playlist is here:


+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Commander Rad
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« Reply #101 on: February 14, 2023, 04:54:10 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ the world map can now detect if a grid square is empty ocean or not
- lots of detection errors for now that needs to be fixed
+ feature to add generic maps added
+ generic map tiles will have their corresponding info appear in the pop-up window if there is information available
+ generic maps for the sea is used for detected sea tiles
- this will likely be hidden in the short term since players can engage in sea battles right now
+ svg errors on the world map for current provinces all fixed
+ fixed lots of world map and svg related bugs
+ generated another row of maps
- since this weeks update isn't very visible, here's some flags we had pixelated from a few weeks back
- lots were automated, but many needed to be simplified and fixed by hand
+ YouTube channel soundtrack playlist is here:


+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
« Last Edit: February 15, 2023, 05:02:57 AM by Commander Rad » Logged
Commander Rad
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Salutations! I am Commander Rad


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« Reply #102 on: February 21, 2023, 11:29:45 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ the world map can now detect if a grid square is empty ocean or not
- lots of detection errors for now that needs to be fixed
+ feature to add generic maps added
+ generic map tiles will have their corresponding info appear in the pop-up window if there is information available
+ generic maps for the sea is used for detected sea tiles
- this will likely be hidden in the short term since players can engage in sea battles right now
+ svg errors on the world map for current provinces all fixed
+ fixed lots of world map and svg related bugs
+ generated another row of maps
- since this weeks update isn't very visible, here's some flags we had pixelated from a few weeks back
- lots were automated, but many needed to be simplified and fixed by hand
+ YouTube channel soundtrack playlist is here:


+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

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Commander Rad
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« Reply #103 on: March 04, 2023, 06:05:08 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Added a 'reset to default' option for the controls menu
+ Added a capture cursor for capturing nodes
+ Flag capture animations and functions complete (vid)
+ Flag captures faster if more basic infantry is capturing the node.
- Its currently set to 1 infantry captures 1 percent per second
+ Data editor bug fixed
+ Fixed a bug where missile trooper missiles drop to the ground when force attacking the ground
+ Adding auto attack functions, which is for armed units with valid targets
+ Adding auto retreat functions, which are valid for units that can't retaliate
+ Exploring using a quad tree to lay out the navigation grid, made a demo trying out the tech.
- If we greenlight adding quad trees, max map size will increase from the current 500 x 500, to 2^31 x 2^31, and absolutely ungodly size.
- The current map size limits affects gameplay because built out bases basically bump into each other.
- The map size limit is also makes map to world scale different enough that directly importing city roads and structures is difficult.
+ YouTube channel soundtrack playlist is here:


+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Commander Rad
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Salutations! I am Commander Rad


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« Reply #104 on: March 19, 2023, 06:13:45 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Auto attack and auto retreat functions added (vid)
+ Auto attack and auto retreat radius will be more limited in future
+ Return to original position for auto attack added
+ Fixed attack helicopter weapon pitch that didn't allow it to attack many things inside its attack range
+ Auto repair and auto heal also added, radius and return to original position functions mirrors other auto functions
+ Fixed issues relating to auto functions, made sure player orders took precedent
+ Added 'hold' function, bound to 'o' key.
+ Ordering a unit or group of units to 'hold' disables all auto functions, they will not attack, retaliate, flee or do anything else.
+ A units 'hold' status is broken when ordered to do anything else, including moving.
+ Quad Tree pathing implementations begins
- This will allow a greatly increased map size, decreased pathing speed, and nearly lag-less terrain editing
- The map size limit is also makes map to world scale different enough that directly importing city roads and structures is difficult.
+ YouTube channel soundtrack playlist is here:


+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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Commander Rad
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Salutations! I am Commander Rad


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« Reply #105 on: March 20, 2023, 07:09:57 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+Quadtree pathing implementation
- This will allow a greatly increased map size, decreased pathing speed, and nearly lag-less terrain editing
- Map generation and load times are significantly improved as well. For the same large map, load times decreased from 320s to 72s
+ Blender template render file created, full rate asset production can resume.
- My original copy of Maya went fubar and forced me to remake all template files in Blender
+ Begun to re-render all vehicle wrecks with rusty scorched texture instead of previous clean texture.
+ Icons for various units created, these will display on the mini map
+ Added in the former Soviet countries in East Europe and the Caucases (vid)
- The map size limit is also makes map to world scale different enough that directly importing city roads and structures is difficult.
+ YouTube channel soundtrack playlist is here:


+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

« Last Edit: March 26, 2023, 08:35:21 PM by Commander Rad » Logged
Commander Rad
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Salutations! I am Commander Rad


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« Reply #106 on: March 31, 2023, 07:00:42 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Quadtree pathing implementation complete
- This will allow a greatly increased map size, decreased pathing speed, and nearly lag-less terrain editing
+ base map size will increase five times from 278 to 1390
+ Blender render template finished
+ Replaced all wrecks of the Styker with re-rendered version (vid)
+ YouTube channel soundtrack playlist is here:


+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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Ramos
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« Reply #107 on: April 02, 2023, 07:05:56 AM »

Your development seems to be so well organized with a constant flow of updates, what is your secret?  Shocked





The new soundtrack sets the mood perfectly of a classic RTS, it only needs that nice polish voice acting "Construction complete/unit ready"

 Gentleman
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Commander Rad
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« Reply #108 on: April 09, 2023, 04:44:02 AM »

Your development seems to be so well organized with a constant flow of updates, what is your secret?  Shocked





The new soundtrack sets the mood perfectly of a classic RTS, it only needs that nice polish voice acting "Construction complete/unit ready"

 Gentleman

I guess I'm stubborn. I really want to finish it, but only 2 folks right now, so it's just a lot of work.

I actually have a pile of music that I haven't made music vids for yet. Those things kinda take time to make. I need to find a better way of making music vids, but I also think that just slapping an image on a music vid is kinda cringe.
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Commander Rad
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Salutations! I am Commander Rad


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« Reply #109 on: April 09, 2023, 05:13:09 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Started work on AI logic
+ Added a build queue and logic on what the AI decides to build
+ Added easy, normal, hard build queues
+ Added building placement logic where the AI can place buildings it decides to build
+ Added unit production logic, as well as automatically looking for factories to build from
+ Fixed bug with the tilting of the wrecks
+ Fixed bug with auto supply gathering and auto building behaviors
+ YouTube channel soundtrack playlist is here:


+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Commander Rad
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Salutations! I am Commander Rad


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« Reply #110 on: April 09, 2023, 05:15:30 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Continuing work on AI logic
+ AI logic will be split into three levels, unit, squad and armies.
- Unit-level logic affects both the player and AI, it's your basic auto-attack, auto-flee and other behaviors. (basically done)
- Squad-level logic is for small groups of units, mainly applies AI, but the player might see a bit of it as well. Mainly for infantry dismount and garrison type stuff (not done)
- Armies-level logic is for groups of squads, only applies to AI. Armies is how the AI will order units to scout, capture, attack, defend, etc control nodes.
+ AI army logic is based on basic dynamic control node information on the map. Basically, who owns what, what nodes are next to each other, the traversibility between adjacent nodes.
+ AI will simply build units according to a build queue, and the AI will group them into squads according to certain weights and conditions. Army will then take ready-made squads.
+ AI build queue logic is done, and it also builds units using the same logic, so that's nice.
+ AI building placement is done. The AI likes to build very square bases, frequently builds crosses and tee shaped bases
+ AI ordering units to get out of the way before placing a building logic is done
+ Lots of AI stuff to still work on yet. Honestly kinda overwhelming. Can't work on anything else, maps, world map, units, rendering, etc.
+ Added a lot of debugging features to see what the heck the AI is thinkin'.
+ YouTube channel soundtrack playlist is here:


+ Version 0.08 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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