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August 18, 2022, 05:11:33 PM

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TIGSource ForumsCommunityDevLogsBombs and Bullets - a 2D RTS inspired by Command and Conquer
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Author Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer  (Read 6445 times)
Commander Rad
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« Reply #20 on: January 17, 2022, 04:02:10 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Dozer will now flatten uneven terrain tile by tile after placing a structure. (vid)
- Structures are limited to placing on terrain only if all terrain is +- 1 the average terrain height.
- This feature is vital for construction of larger buildings like the airfield, which is complete.
+ Terrain flattening costs both money and time, so players are incentivizes to seek flatter terrain. This will be balanced soon.
- Currently flattening the terrain for the airfield costs more money than is available from the first supply dump.
+ The terrain flattening feature is also present in the map editor
+ Asset visual scale was wrong and has been corrected for all buildings. For other assets, its not noticeable so that'll remain the same for now.
- Fixed-wing aircraft logic has begun, fixed-wing aircraft loiter in a circle rather than hover like a helicopter.
+ Five new music tracks have been made
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #21 on: January 23, 2022, 11:54:52 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ F-15 Eagle Asset Creation vid done:


+Terrain editing is now much cheaper faster, building an airfield will no longer bankrupt the player.
- Although, with something as big as an airfield, multiple dozers will significantly increase the terrain flattening time.
+ Corrected scale for aircraft along with the airfield
+ Aircraft taxiing on airfield, takeoff, landing, and loitering logic is in
+ Airfield hangar and runway logic is in. All taxiway nodes are in in order to help carry the aircraft tarmac taxiing logic
+ Six new music tracks have been made. This set of faction-specific music is now done, will be in-game even before factions are added.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Ramos
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« Reply #22 on: January 24, 2022, 03:03:30 AM »




Very solid work pipeline you have here Commander, the updates are constant and the quality is good.
The spice must flow, keep it up
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Commander Rad
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« Reply #23 on: January 29, 2022, 08:23:56 PM »




Very solid work pipeline you have here Commander, the updates are constant and the quality is good.
The spice must flow, keep it up

Thanks mate. I really want to make the next release soon because basic aircraft are in, but we don't have missiles in-game yet, so we need to add that first.

Hopefully we'll get a big update out in March, with aircraft, a weapons overhaul and some more maps.
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Commander Rad
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« Reply #24 on: January 31, 2022, 03:26:22 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ New icons for the F-15 Eagle, MQ-9 Reaper, Airfield, as well as for the basic rifleman.
+ F-15 Eagle Asset Creation vid done from last week:


+ Added a system where certain tiles, like tall_grass, will be converted into another preset tile, grass, when a building is being constructed on top of it.
- Although, with something as big as an airfield, multiple dozers will significantly increase the terrain flattening time.
+ Some path smoothing features have been added for aircraft on the airfield (see vid).
- This feature will be applied to vehicles and likely everything else very soon.
+ Issue where loitering aircraft weren't banking correctly was fixed
+ De-rendering issue for very large structures composed of many assets like the airfield has been fixed.
+ Aircraft are sellable when they are in the hangar.
- Might make vehicles sellable if they're close to the vehicle depot or something, haven't figured out that system yet.
+ Made a huge overarching spreadsheet that generates most unit stats from real-world vehicle data.
+ We're wrapping up on aircraft for now and moving into a weaponry overhaul, mainly going to add missiles. 0.05 launch after that.
+ Six new music tracks have been made. This set of faction-specific music is now done, will be in-game even before factions are added.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #25 on: February 06, 2022, 11:48:46 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Started the weapons overhaul
+ All weapons stats re-adjusted
+ Finally added bullets to the game. They replace the ominous white spheres
- currently they are to scale at least for line width and caliber, so we definitely need to double or triple that for visibility
+ Added coaxial machine guns to most turrets, which is used exclusively for infantry
+ Added ability of heavy MGs to attack helicopters
+ Added omnidirectional missiles, shells, bullets, and other visuals for munitions
+ Added pitch and yaw limits to weapons aiming
+ Weapon visuals are now fired from the correct nodes
+ Weapons can now have multiple munition nodes, so a rocket volley can spawn rockets from each tube
+ Munitions now are just normal entities and can now have health and armor
+ Added 'line of sight' aiming, which prevents aiming when there is buildings or terrain in the way
+ Added ammo limits, so that aircraft can not reload in mid-air
+ Overhauled the pricing and a lot of stats to be extrapolated from real-world values.
+ All stats readjusted. All vehicle costs reduced by around half.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
« Last Edit: February 07, 2022, 01:24:58 AM by Commander Rad » Logged
vivaladav
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« Reply #26 on: February 07, 2022, 03:38:07 PM »

Wow, this is a very interesting project and I didn't expect Love2D to be powerful enough to make an RTS. That's quite impressive!

How big is your team?
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Commander Rad
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« Reply #27 on: February 08, 2022, 07:46:02 AM »

Wow, this is a very interesting project and I didn't expect Love2D to be powerful enough to make an RTS. That's quite impressive!

How big is your team?
Love2D is not a box to be trapped in, it's more like a tree that you can hang stuff on; it's very flexible.
Some stuff / junk we've developed in conjunction with the game that is available for tinkering for anyone who wants to:
https://github.com/xiejiangzhi/model_renderer
https://github.com/xiejiangzhi/light

Core team is just two, a coder and me, the designer and 3d guy.
We also have a composer, concept artist and UIX artist that works on stuff from time to time.
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Commander Rad
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« Reply #28 on: February 13, 2022, 09:44:03 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Fixed some render issues with missiles
+ Can now add lights to missiles (vid)
+ Updated the system governing how weapons can target specific target types
+ Added weapon dispersion
+ Missile turn radius stat added, affects how agile missiles are
+ Munition lifespans added so they don't exist forever.
+ Force-fire function has been added, now you can attack your own or neutral units if you want.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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Ramos
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« Reply #29 on: February 16, 2022, 03:56:25 PM »

Great attention to detail.

I love how immersive are the projectiles on night mode, very atmospheric you nailed the scene perfectly Commander.
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Commander Rad
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« Reply #30 on: February 20, 2022, 10:32:06 PM »

Great attention to detail.

I love how immersive are the projectiles on night mode, very atmospheric you nailed the scene perfectly Commander.

Thanks mate. It's beginning to look better now. Once we add particles and fog of war into the game, most display visuals will be present in their most basic form.
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Commander Rad
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« Reply #31 on: February 20, 2022, 10:35:38 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Added AA, AT and Medic infantry units
+ Made icons for new infantry units and redid the old ones
- Still need to add the 'pilot' infantry, then the basic set of infantry is complete
+ Weapons now operate fully in 3D space
+ Ray weapons now spawns a 3d rectangle
- This is a surprising development, it means we can start using simple 3D objects
- Need to make a custom shading system, also need to make them cast shadows
- Might explore this in the future, could be a good fit for munitions, aircraft and vehicles
+ Missile now track targets properly
+ Fixed and fine-tuning for weapons functions and visuals
+ Bugs relating to force-fire has been fixed
+ Re-scaled Box2D physics system in order to raise the max speed of the bullets in-game
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #32 on: February 27, 2022, 09:31:57 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Ballistic weapons can now attack shoot at targets at different heights then itself
+ Added an initial firing angle, this works for both ballistic and missile weapons
+ Munition lifespan added, different affects for different weapon types
- For missiles, when the lifespan hits 0, the missile will drop to the ground with its momentum and explode. (vid)
+ Lots of invisible walls and limits set up to prevent huge amounts of bullets of persisting way after their usefulness.
+ UI Library used needs to switch from Nuklear to imgui because the new Love2D imgui library works better for us.
- This will probably come in the next major release
+ Pilot infantry added, they will pilot aircraft
+ Re-scaled Box2D physics system in order to raise the max speed of the bullets in-game
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #33 on: March 06, 2022, 09:41:33 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+turrets can now have a separate spritesheet for when the gun is pointing up
+ 'gun_up' nodes supported so that the bullets fire out of the right place when pointing up
+ missiles now have an initial firing pitch, so that they come out of the tubes at the right initial angle
+line of sight implemented, each weapon can be blocked by terrain or entities
+the line of sight for each weapon can choose to ignore specific sets of entities, for instance it can be blocked by buildings but not infantry
+weapons ranges (min max), pitch (up down) and yaw (left right) for each unit can be displayed in the debug mode (vid)
+still troubleshooting love 11.4 upgrade, works fine on the coder's mac, but crashes on my windows machine
+ tons of weapons tweaks
+ made a bunch of new cursors and down-rezzed the original 4, first row
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #34 on: March 13, 2022, 07:43:42 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Basic particle system and editor added into the game. (vid)
- This system is 0ff-the-shelf and 2D, therefore can't be used too much, we're implementing it as a test.
- Because the particle system is 2D, we can't use this particle system for any emitter that leaves long trails.
+ Added UI line target indicators for attacking (red), collection (cyan), healing and repair (yellow).
+ Option added for ammunition that isn't infinite to be reloaded by being close to specific nodes.
- This is obviously used for aircraft and helicopters, but could be used for other units.
+ Disabled the pilots ability to exit the aircraft in mid-air.
+ Added the ability for units to translate in height during a transformation.
- This will be mainly used for submarines for them to surface and submerge.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #35 on: March 20, 2022, 08:32:42 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Internally, 0.05 has been branched from 0.06. Finishing up on 0.05.
+ Nuklear GUI replaced with ImGui in 0.06. Work on converting all the main menus has begun.
+ Sidebar in-game menu has been fully redesigned to display much much more information.
- This is to address a lot of feedback from previous playthrough by various testers out there (many thanks!)
+ Mouse cursor display and functions in 0.05 has been updated.
- Basically, a bunch of logic around various functions had to be defined in order for the cursor to display the correct one.
+ The ability to force-fire on the original unit, ie committing suicide, has been removed.
+ Pitch has been split into pitch_up and pitch_down.
- Helps with some units that I want to be able to shoot more down and less up, like helicopters. Or the opposite, like Artillery.
+ Particle systems now have been attached to all missiles. (vid)
+ Various stat tweaks prior to release.
+ Version 0.04 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #36 on: March 30, 2022, 06:29:58 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ VERSION 0.05 RELEASED
+ Weapons graphics, particles and light added
+ Weapon munitions now operate in full 3d space
+ Aircraft, Helicopters, Airfields and Helipads added
+ Some additional QoL functions added, like allowing the camera to lock onto a unit
+ Terrain flattening for building construction added, allowing construction on moderately uneven terrain
+ More mouse cursors added
+ Filled out more of the tech tree, added a full roster of infantry types
+ Added healing and repair functions to units
- Currently, multiplayer features have yet to be restored, this will be done in the upcoming patch, 0.051
- Work for version 0.06, which is a UI overhaul, began work like 2 weeks ago.
+ Check out the full 0.05 release post here: https://balancedbreakfast.itch.io/bombs-and-bullets/devlog/363483/bombs-and-bullets-version-005-released
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #37 on: April 05, 2022, 09:15:04 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Restored multiplayer
+ Fixed particle system
+ Fixed some problems with the release packaging tool
- Re-uploaded version 0.05 right after launch because of crashes. Ooops
+ ImGui switchover nearly complete for main menu, map editor and particle editor. This is for version 0.06
+ Fixed a huge bug with having different font sizes for the same elements in ImGui.
+ Revisited map generation. Streamlined and automated part of the process. (image)
- Now its very easy to acquire a series of standard-scale map images based on longitude and latitude.
- Automated the process to process and generate heightmaps and basic tilemaps.
+ Still need to draw roads in for now, but I'd like to automate that in future as well.
+ Buildings placement is something I'd like to partially automate in future as well. The goal is to generate as much of the map from real-world data as possible.
+ Added resulting 6 maps for the island of Crete into the game. All 4 player maps, except for the far eastern tip of Crete, which is only 3 player.
+ Added night tracks, as well as faction-specific chill and battle tracks to the game for a total of 9 new tracks of music.
- This increased the game size by around 150 Mbs, might need to compress the music in future.
+ Version 0.051 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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« Reply #38 on: April 06, 2022, 02:07:21 AM »

Hi Commander Rad,

I love the style of this project, and I really want to try it! But the build seems to crash at start at the moment, at least on my machine (Lenovo Legion: Win10, Ram 32GB, i5 9th gen, RTX 2060 laptop).
I downloaded the 0.051 win64 version.

Are there any specific settings I need to configure to get it started?
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Commander Rad
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« Reply #39 on: April 11, 2022, 05:05:42 AM »

Hi Commander Rad,

I love the style of this project, and I really want to try it! But the build seems to crash at start at the moment, at least on my machine (Lenovo Legion: Win10, Ram 32GB, i5 9th gen, RTX 2060 laptop).
I downloaded the 0.051 win64 version.

Are there any specific settings I need to configure to get it started?

There's a log file here:
C:\Users\[user]\AppData\Roaming\BnB\logs

If you could send that that would be appreciated.

you computer is honestly more powerful than the computer this game was made on, so that's not the issue. This game is a resource hog, so its best to play without other resource hogs, like Chrome, running. However, crashing due to running out of RAM happens during map loading, not at startup.

Are you sure it's the 0.051 win64 version? Because crash on start was the issue with the 0.05 win64 and win32 versions.

Do tell where you downloaded it, maybe I uploaded the wrong file. Its also possible that it got corrupted during the upload, so I'll go download the files I uploaded to see if those run.

The release versions doesn't output a crash dump, so there's very little additional investigation I can do, because the win64 version is the main version I test and they work fine on both my systems as well as the win64 system for the coder.

We'll probably release another version soon once the new UI design is done, but without knowing what your specific problem is, I'm not sure it'll be fixed.

Cheers and thanks for your interest in the game. Hopefully we can fix your issue soon.
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