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TIGSource ForumsCommunityDevLogsBombs and Bullets - a 2D RTS inspired by Command and Conquer
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Author Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer  (Read 16812 times)
Fed101
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« Reply #40 on: April 11, 2022, 08:04:02 AM »

Hi Commander,

I've sent you a PM with the log, it seems that the error is "module 'nuklear' not found".

I'll try the next version as soon as it is ready  Hand Thumbs Up Right
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Commander Rad
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« Reply #41 on: April 11, 2022, 06:43:49 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Mainly focused on UI implementation now.
- Entering UI hell.
+ New sidebar design is being fleshed out, currently, only the middle tabbed portion is done in detail (pic)
- the top minimap and bottom live feed / unit portraits are mockups for now and will come later.
+ Trying out Zeplin UI workflow. UI is being done using art boards in Photoshop.
- Never have done UI for real before, feedback very much appreciated!
+ Added new entity tagging system to support the UI, the tags are filterable and searchable, aiding in the display of information.
+ Research into map scale is done for now, the workflow for terrain map production is done, roadmaps have yet to begin.
+ Version 0.051 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #42 on: April 20, 2022, 01:40:32 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Mainly focused on UI implementation now.
+ Sidebar design largely finalized (see pic). Feedback is appreciated.
+ The Zeplin UI workflow is working well, all variables and icons have detailed comments ready for implementation.
+ New tagging system is being implemented, in future we may begin to hook on more and more functions onto it.
- There is a bug in version 0.051 that prevents new players from running it. This will be fixed with a new release this week or the next.
- This bug theoretically should be fixable by just installing and running the previous version 0.04, and then playing version 0.051.
+ In the meantime, also going to release some music visualizations on the YouTube channel, here: https://www.youtube.com/channel/UCiNBYy5LcJiu5ywcUGVwaxw/videos
+ Version 0.051 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #43 on: April 25, 2022, 02:05:03 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ UI work continues.
+ Minimap implementation is in now.
- We're basically done re-implementing all the old features that carries over to the new design.
- For the in-game menus, eliminating less useful data and computationally intense data.
+ First phase of tagging system is complete, now we'll see how well all these rungs of data filter in the menus
+ New Music viz released here:


+ YouTube channel soundtrack playlist is here:


- 0.052 released and fixes a crash bug that appears in 0.051. Any other issues will need to wait until version 0.06 UI update.
+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #44 on: May 02, 2022, 04:16:46 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ UI work continues.
+ Sidebar designs and variants are basically all finalized.
+ All displayable strings and tags in-game now pass through a huge csv
- This allows us to quickly add in and switch between languages in the future.
+ Tagging system is more or less set, just need the sidebar menu to test how well sorting and filtering works.
+ New Music viz released here:


+ YouTube channel soundtrack playlist is here:


+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #45 on: May 09, 2022, 12:25:10 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin
web :: twitter.com/GamesBreakfast
progress ::
+ UI work continues
+ Tagging system further improved, replaces some variables in game.
+ New translation doc is complete.
+ All UI text fields are linked to the translation doc, which then displays the text.
+ New sidebar design is now complete enough to be semi-functional in-game. (vid)
+ Making some progress in making background maps and elements for faction select and map select screens. (see pic)
+ New Music viz released here:


+ YouTube channel soundtrack playlist is here:


+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Feardemic_Michal
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« Reply #46 on: May 09, 2022, 12:53:30 AM »

It looks very interesting, I like your style a lot!
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Commander Rad
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« Reply #47 on: May 09, 2022, 01:57:24 AM »

It looks very interesting, I like your style a lot!
Thanks mate, you can follow us on Itch or Twitter for more frequent updates.

I honestly haven't updated the first post in a long time here and I just copy paste updates here from elsewhere.
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Alain
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« Reply #48 on: May 10, 2022, 05:16:39 AM »

I agree, your visual style makes me very nostalgic. One question: Is the yellow map your mission selection screen?
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Commander Rad
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« Reply #49 on: May 11, 2022, 12:31:13 AM »

I agree, your visual style makes me very nostalgic. One question: Is the yellow map your mission selection screen?

The big yellow map is just a test in making nice maps. It will be the basis for the faction select, map select, and probably a mission select screen down the line.

You can see the mockup of the faction select screen here: https://twitter.com/GamesBreakfast/status/1524298758153940992
« Last Edit: May 11, 2022, 05:40:21 AM by Commander Rad » Logged
Alain
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« Reply #50 on: May 11, 2022, 11:38:59 PM »

I agree, your visual style makes me very nostalgic. One question: Is the yellow map your mission selection screen?

The big yellow map is just a test in making nice maps. It will be the basis for the faction select, map select, and probably a mission select screen down the line.

You can see the mockup of the faction select screen here: https://twitter.com/GamesBreakfast/status/1524298758153940992

Cool, thanks for explaining! The faction selection looks nice.
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Commander Rad
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« Reply #51 on: May 16, 2022, 06:46:30 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin
web :: twitter.com/GamesBreakfast
progress ::
+ UI work continues
+ Production progress indicator changed from the classic fan design to a bar design
+ Production progress bar can now indicate up to 8 different units or structures under construction
+ Production progress bar is context sensitive, will display only the vehicles being produced if production building is selected
+ Build menu Ctrl + RMB cancels entire build stack
+ Build menu Ctrl + LMB will order all units allowed given current amount of cash the player has up to 99 units
+ All tabs in current design works with current data displays and game functions.
+ Different 'driver' texts made for different types of units; 'driver' for vehicles, 'pilot' for aircraft, 'captain' for watercraft, and 'operator' for structures and misc.
+ Continued improvement to translation and tagging csvs
+ Sidebar design is being changed again, 5 of the tabs are being moved to the top of the middle part beneath the minimap, the other 5 tabs will be relocated to a pop-out full-screen window.
- This redesign is actually not as bad as it seems, since the functionality is already set and all that needs to happen is transferring that to another window.
+ New Music viz released here:


+ YouTube channel soundtrack playlist is here:


+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Alain
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« Reply #52 on: May 17, 2022, 11:55:30 PM »

Your music gives me some good C&C vibes, good job Smiley
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Commander Rad
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« Reply #53 on: May 20, 2022, 05:33:33 PM »

Your music gives me some good C&C vibes, good job Smiley
That is the aim mate. A good blend of the classic C&C but also the newer C&C Generals. We have some American, Russian, and Chinese music that is more reminiscent of music from Generals. We'll be releasing tracks weekly as we grind through the UI work.  Hand Metal Right
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Alain
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« Reply #54 on: May 23, 2022, 01:52:42 AM »

Your music gives me some good C&C vibes, good job Smiley
That is the aim mate. A good blend of the classic C&C but also the newer C&C Generals. We have some American, Russian, and Chinese music that is more reminiscent of music from Generals. We'll be releasing tracks weekly as we grind through the UI work.  Hand Metal Right

Awesome, looking forward to see some of the UI work later on!
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Commander Rad
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« Reply #55 on: May 23, 2022, 05:47:48 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin
web :: twitter.com/GamesBreakfast
progress ::
+ UI work continues
+ Sidebar further redesigned and simplified to better utilize available space. Tabs reduced to 5. (see pic, newest on the right)
+ More complex tabs were moved to a new ledger menu.
+ The ledger menu will be larger and expandable in future.
+ Sidebar will auto-select a tab depending on what type of unit or units the player has selected.
+ Sidebar Select tab's unit icon size doubled, since there's more space now.
+ The game lobby menu was tweaked so that the default faction and map position values wouldn't cause a crash.
+ Added the ability for the game to desaturate images, used for icons in the menus.
+ Units and structures not yet unlocked are displayed in the build menu, but in a separate greyed out section underneath the buildable ones.
+ Replaced minimap zoom buttons with buttons to access the ledger and options menus.
+ Drivers can now be ordered out of their vehicles from the crew menu. (see vid)
+ New Music viz released here:


+ YouTube channel soundtrack playlist is here:


+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #56 on: May 30, 2022, 11:20:56 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin
web :: twitter.com/GamesBreakfast
progress ::
+ UI work continues
+ Sidebar further redesigned and simplified to better utilize available space. Tabs reduced to 5.
+ More complex tabs were moved to a new ledger menu.
+ All those menus, except for the full-screen map are implemented.
+ The ledger menu will be larger and expandable in future.
+ The tech tree menu is now up and running.
+ The tech tree reads from an Excel spreadsheet so is highly customizable.
+ We've imported fontawesome icons into the game, so there are now a whole bunch of nice little icons available for UI.
+ A "not_found_translation.csv" was added to remind me text fields that I forgot to fill out. Very useful for UI debugging.
+ We can now add borders and stuff around UI elements.
+ The "Live feed" window on the bottom will likely be scrapped.
- I had wanted to display both unit portraits and kill cams down there, but both are tedious and extraneous.
+ New Music viz released here:


+ YouTube channel soundtrack playlist is here:


+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen: https://soundcloud.com/user-255042164/sets/b-b-ost
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Commander Rad
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« Reply #57 on: June 06, 2022, 06:13:10 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin
web :: twitter.com/GamesBreakfast
progress ::
+ UI work continues
+ Mockup for Game Room menu has been made.
+ Minimap is now also displayed in the Game Room.
+ You can now select a faction from a drop-down menu in the game room.
+ Made a faction browser set of menus for players to browse the units and tech tree of each faction. (see vid)
- Only US faction for now, but we'll begin added a second faction soon enough.
- In future, we might let player customize their factions with specific units if they like.
+ Added a map checker in order to make sure each map matches the game version so that no bugs from a mismatch.
+ Separated out surface level map data so that loading up the map list would take a long time if there were many maps.
+ YouTube channel soundtrack playlist is here:


+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Commander Rad
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« Reply #58 on: June 13, 2022, 12:41:36 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin
web :: twitter.com/GamesBreakfast
progress ::
+ In-game UI, game room UI and map select UI are done, testing begins.
+ World map select screen version 1 is done. The player can select any available real-world map from this menu.
- The world map is composed of 1 pic for x1 zoom, 36 pics for x6 zoom, and 1296 pics for x36 zoom. 400 potential maps at the x36 zoom level. (see pic)
- Technically, the maximum amount of real-world maps is 259200. Obviously, most of that is ocean and wilderness and I won't be adding them all any time soon.
+ Streamlined and semi-automated the workflow to output the heightmap and tilemap necessary to generate in-game maps.
+ Game maps linked to the world map can now have a custom 'display name' and 'details' section.
+ Work to make the tiles 3D in-game begins. Previously, they were a bunch of 2D frames of a 3D model.
- This is being done because the previous method was particularly resource-intensive and having static 3D objects in Love2D is not prohibitively complicated to do.
- For those interested in using our 3D Model Renderer in Love2D, it is available here: https://github.com/xiejiangzhi/model_renderer
+ New track released this week, first track for the US faction:


+ YouTube channel soundtrack playlist is here:


+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/


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Commander Rad
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« Reply #59 on: June 19, 2022, 09:25:03 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin
web :: twitter.com/GamesBreakfast
progress ::
+ UI work largely complete
+ World map map selection
+ Testing for version 0.06 is ongoing. Lots of bugs found, lots of bugs fixed.
+ tilemap generation from heightmap and heightmap workflow cleanup improved.
+ roadmap extraction from Google Maps explored and matched with the heightmaps.
+ 3D tiles inserted into game
+ 3D / 2D scaling issue fixed
+ Texture-swapping for tiles works, we only need 6 standard objs for all tiles
+ Exploring how to get seamless textures to transition between multiple tiles
- For those interested in using our 3D Model Renderer in Love2D, it is available here: https://github.com/xiejiangzhi/model_renderer
+ New track released this week, first track for the Russian faction:


+ YouTube channel soundtrack playlist is here:


+ Version 0.052 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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