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December 06, 2022, 12:06:51 PM

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TIGSource ForumsCommunityDevLogsBombs and Bullets - a 2D RTS inspired by Command and Conquer
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Author Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer  (Read 10523 times)
Commander Rad
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« Reply #80 on: October 17, 2022, 01:47:43 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues
+ Slower units, like infantry, are now moved to the rear of the unit formations
+ Fixed speed and acceleration system so that vehicles don't overshoot their path nodes
+ Unit repulsion and interpenetration further tweaked, even when two large groups of units go through a tight space in opposite directions, none get stuck and all reach their destinations
- The trade-off is that it looks bad and there's heavy unit interpenetration when this happens. Also a vulnerability since they can more easily be destroyed in the bottleneck.
+ Faction tags added to prep for future faction split
+ New Vehicle Depot model to replace the old one (see vid)
+ Large shake-up of the focus of the game and tech tree. Vehicles are being split into three types, fixed-wing aircraft and boats will be removed for now.
+ YouTube channel soundtrack playlist is here:


+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/



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Commander Rad
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Salutations! I am Commander Rad


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« Reply #81 on: October 23, 2022, 10:24:32 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues
+ A system that slows down units that are making sharp turns. (vid)
- With flow fields, units do not have a direction, that concept is tacked on. So without a system in place, units will be instant 180 degree turns.
+ Bug with unit navigation having a tough time getting to the build point and resource collection points fixed.
+ For flow field pathing, each map is broken up into 5x5 blocks. Blocks have been optimized, where passibility and terrain cost are identical.
+ All icons switch to more readable and easier-to-make icons (pic)
+ These icons will be colored according to the faction and camo colors in-game.
+ YouTube channel soundtrack playlist is here:


+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Commander Rad
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Salutations! I am Commander Rad


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« Reply #82 on: November 01, 2022, 05:29:27 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues (gif)
+ Map creations continues, now with a smaller default map size
+ With the various optimizations, loading time on my comp goes from 40s to around 10s
+ Tracked and Wheeled vehicles now have different terrain cost stats
- This means that while wheeled vehicles generally have higher top speeds on roads, tracked vehicles have much better off-road performance
+ At the destination, if some units in a formation is blocked, those units will be ordered to move nearby
+ new faction tags added to all units and structures in preparation for the faction split
+ new conversion and loadout tags added to some vehicles for the conversion and loadout switching functions
+ All icons switch to more readable and easier-to-make icons. Last week was all vehicles, this week is structures. (pic)
+ More music tracks added, 30 in total, and now all converted to mp3s from the original wavs
+ These icons will be colored according to the faction and camo colors in-game.
+ YouTube channel soundtrack playlist is here:


+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Commander Rad
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Salutations! I am Commander Rad


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« Reply #83 on: November 07, 2022, 12:31:17 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work continues
+ Mainly working on optimizing redirecting units when the formation at the destination overlaps with other objects
+ Fixed helicopter movement
+ Fixed so that infantry can not board a helicopter in flight
+ Fixed so that infantry can not disembark from a helicopter in flight
+ Added M113 unit, with MG and grenade launcher variants
+ Added Stryker APC, with MG and grenade launcher variants
+ Added M-ATV grenade launcher variant
+ Changed older Stryker name to Stryker Dragoon, this is classified as a wheeled IFV
+ Units needed for the new loadout switching system is complete (display renders above, icons below)
+ Just gonna keep hammering out these units and buildings
+ YouTube channel soundtrack playlist is here:


+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
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Commander Rad
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Salutations! I am Commander Rad


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« Reply #84 on: November 13, 2022, 06:17:44 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Flow map work is done moving on to bug fixing phase
+ Options and credits screens added.
+ Options currently has volume and full screen controls
+ Temp fix for text being too small by upping the size of all four standard fonts.
- This will create some UI glitches, we'll fix em' later.
+ Decals can now override a tile's terrain stat
-  means a road decal placed on a dirt tile can be overridden to have asphalt terrain instead of dirt
+ Tiles now have a 'cleared' feature, where a tile's props, usually vegetation, can be cleared.
+ Added a music playlist function. Different environments can play from specific playlists.
+ All songs changed from wav to mp3s to save space.
+ Added M113 Medivac unit
+ Completely overhauled vehicular pricing, health, armor type, chassis type, and tags.
+ World map can now be browsed seamlessly at each level. (see vid)
- Next week, we'll be adding some features that is going to make map creation very fast and automatable.
- Every little square in that vid could be a map.
+ Just gonna keep hammering out these units and buildings
+ YouTube channel soundtrack playlist is here:


+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets
- For those that would like to use the AGDG recap, its here: http://recap.agdg.io/
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Commander Rad
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Salutations! I am Commander Rad


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« Reply #85 on: November 21, 2022, 08:16:36 AM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Seamless world map had custom-sized multi-grid square maps restored
+ World map images reduced from retardedly large 3200x1600 to quite small 800x400, lag while scrolling eliminated
+ Terrain smoothing for building placement has been expanded (see vid)
+ Terrain smoothing now properly deletes water, although the opposite is not true
- This is not really a problem, since water tiles by default at level zero. Might be something we need to fix in future though
+ Building force place and force smooth options added to the entity import function
- Force place ignores terrain and clips buildings into terrain
- Force smooth forces the building to be placed and smooths the terrain without limits
+ This will improve map generation efficiency a lot since most of my map-making work is placing buildings that failed to get placed
+ Tweaks to tile prop and water cleaning rulesets
+ UI problems from font adjustment fixed.
+ Map generation macro for QGIS streamlined, is now at least x3 faster
+ Map generation ruleset and accuracy improved
+ Added M1064 Mortar Carrier
+ YouTube channel soundtrack playlist is here:


+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets


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Commander Rad
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Salutations! I am Commander Rad


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« Reply #86 on: December 04, 2022, 06:54:34 PM »


:: BnB ::
dev :: Commander Rad
tools :: Love2D, Blender, Spine, Affinity Designer, Affinity Photo, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Added a quicker map-creation mode that skips going into the game-world and just generates and saves out the map directly
- This is a precursor to batch map generation, but that will come later
+ Put all the map related functions in their own menu
+ Hitting the 'back' button in the game lobby will either return the player to the map list, or the world map in the correct position depending on where the player originated
+ prerequisites and building info switched to a dedicated tag system
+ now all entities have a 'nation' tag which is linked to the 'nation' the player selects in the game lobby. Additional nations can now be added
+ The option to have buildings clear a tile of props has been added
+ Placing buildings in-game, in the editor, or via generation will now clear tiles (vid)
+ Units can now switch between different loadouts in the field. The M113, M-ATV and Stryker vehicle can switch between MGs and Grenade launchers (below)
+ Updated all icons again so that the color tinting no longer causes small white dots
+ Added a bunker defense with fireport nodes, laying the groundwork for infantry using fireports next week (below)
+ YouTube channel soundtrack playlist is here:


+ Version 0.07 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullets

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