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December 07, 2021, 11:48:02 PM

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TIGSource ForumsPlayerGamesHave video games been stagnating for the last two decades?
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Author Topic: Have video games been stagnating for the last two decades?  (Read 1388 times)
Foxwarrior
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« Reply #40 on: November 17, 2021, 10:15:20 AM »

As far as single player games, I think Spelunky was an important development for video games.

If I may ask, why Spelunky specifically?

It gave people the idea "what if a roguelike was an action game" so it's the reason for the modern roguelike genre.

Is AI really the main factor that holds games back? I think we have very advanced AI algorithms at this point. But my impression is that most developers gave up on using them in games. Not because they are not feasible, but because games with highly developed AI tend to be less fun than games with "stupid" AI.

Yeah I wonder about this one... more intelligent but more inconsistent AI is actually quite annoying most of the time. Making smarter AI could work okay if you also made them better at explaining their reasoning to the player I guess.
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Gio603
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« Reply #41 on: November 17, 2021, 10:54:08 AM »

... Minecraft ...

... Pokemon Go ...

On these two I do agree! While I'm not sure that either was the first of its kind (Minecraft had at least one antecedent, I think), both were perhaps turning points in the degree to which they succeeded at what they did, thus not only gaining attention but also becoming exemplars.

(Just as DOOM may not have been the first FPS, but was perhaps the FPS that really defined and popularised the genre in its early days.)

If you are referring to that infiniteminer game, I don't think it's appropriate to call it Minecraft's antecedent. Yes, the concept is similar but the rpg/survival element is really what made minecraft massively more fun. The bridge between survival + mining for material is the key.

As for pokemon go, I think it had a real antecedent, and I think it was a similar game to pokemon go but instead of pokemon it's random monsters. But, because it was made by the same studio, I think it's more like an evolution albeit using a more recognizable brand (just like dragon ball fighter z).


It gave people the idea "what if a roguelike was an action game" so it's the reason for the modern roguelike genre.
Interesting!
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Thaumaturge
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« Reply #42 on: November 18, 2021, 08:10:57 AM »

It gave people the idea "what if a roguelike was an action game" so it's the reason for the modern roguelike genre.

Ah, that is a fair argument for it, I do think!

If you are referring to that infiniteminer game, I don't think it's appropriate to call it Minecraft's antecedent. Yes, the concept is similar but the rpg/survival element is really what made minecraft massively more fun.

Rather, I might argue that those elements that you cite are likely amongst the reasons that Minecraft was a greater success than its antecedent, rather than they make it so fundamentally different that it has none.

(Especially, come to think of it, as I seem to recall Minecraft first coming to prominence back in the days in which "creative mode" was the only available mode. However, this was some time ago, so I stand to be corrected!)

As for pokemon go, I think it had a real antecedent, and I think it was a similar game to pokemon go but instead of pokemon it's random monsters. But, because it was made by the same studio, I think it's more like an evolution albeit using a more recognizable brand (just like dragon ball fighter z).

I would argue that pretty much all antecedents are evolutions; I don't see the matter who made them as being important to that.
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