It gave people the idea "what if a roguelike was an action game" so it's the reason for the modern roguelike genre.
Ah, that is a fair argument for it, I do think!
If you are referring to that infiniteminer game, I don't think it's appropriate to call it Minecraft's antecedent. Yes, the concept is similar but the rpg/survival element is really what made minecraft massively more fun.
Rather, I might argue that those elements that you cite are likely amongst the reasons that Minecraft was a greater success than its antecedent, rather than they make it so fundamentally different that it has none.
(Especially, come to think of it, as I seem to recall Minecraft first coming to prominence back in the days in which "creative mode" was the only available mode. However, this was some time ago, so I stand to be corrected!)
As for pokemon go, I think it had a real antecedent, and I think it was a similar game to pokemon go but instead of pokemon it's random monsters. But, because it was made by the same studio, I think it's more like an evolution albeit using a more recognizable brand (just like dragon ball fighter z).
I would argue that pretty much all antecedents are evolutions; I don't see the matter who made them as being important to that.