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TIGSource ForumsCommunityDevLogsRedemption of the Damned - PC survival horror
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AStarkova
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« on: October 29, 2021, 12:12:51 AM »


Hello friends, MiroWin studio is here and our next future game, "Redemption of the Damned" (or just RoD shortly): survival horror for PC! We're targetting end of 2021 - beginning of 2022 for release. We're planning to share our work with the project here.

Steam: https://store.steampowered.com/app/1620420/Redemption_of_the_Damned/
itch.io: https://mirowin.itch.io/redemption-of-the-damned
Youtube: https://www.youtube.com/c/MiroWinVR/
Twitter: https://twitter.com/MirowinVR
Discord: https://discord.gg/JYF49KX

Platforms - Windows PC
Engine - Unreal Engine

Plot
You are a field doctor's assistant who was heading to a distant village to help local peasants. Someone attacked your stagecoach and you wake up in a mass grave, being the only survivor.
The main character will have to explore a mysterious forest, learn the secrets of the occult, slay the terrible monsters familiar from the myths of Western Europe.

Features:

  • Exploration of the world. Here is an atmospheric horror in the open world with the style of the province of Europe of the 16th century.
  • Knowledge of secrets. A world filled with occult secrets based on the folklore of the time.
  • Hunting for monsters. Study each specific type of monster, find out better your target and its weaknesses, hunt down and kill!
  • Develop your character. Don't let this dark place get the best of you!
  • Mental health. Your character's mental state affects the gameplay!

Gameplay video (developmen progress, october 2021):




Screenshots:






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AStarkova
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« Reply #1 on: November 02, 2021, 06:58:02 AM »

#RedemptionOfTheDamned. Development progress (October 2021).

✊ We invite you to take a look at the video, which partially incorporates the results of "Redemption of the Damned" development during the recent months.



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Beastboy
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« Reply #2 on: November 03, 2021, 06:12:19 AM »

Amazing quality. How much time it took to develop the game so far?
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AStarkova
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« Reply #3 on: November 10, 2021, 06:57:44 AM »

Thank you)
Depends from different factors, including the game and the team.
You can develop one game during a month alone or you can create the game with the crew of 20-30 persons during years. 
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AStarkova
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« Reply #4 on: November 10, 2021, 07:17:25 AM »

Dev diary: сombat mechanics.

Each type of evil in the game has its own approach to its liquidation. In order to plan and realize the suitable battle tactics, we're expanding player's combat capabilities and arsenal.

You can see some in the video:

  • parry, causing stunning of the enemy;
  • blocking with loss of stamina;
  • fast hit with normal damage;
  • heavy hit with increased damage and high consumption of stamina;
  • one-handed ax that can be purchased in the village.





Throughout November, the opportunity to book the key for the beta version is open for the authors of the best advice/comment to our developer diaries.
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AStarkova
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« Reply #5 on: November 16, 2021, 08:12:49 AM »

Dev diary: inventory and character parameters.

Let's touch on the parameters of the main hero in a little more detail, as well as the inventory, which you may have already seen in recent videos about the development of the game.


The inventory (equipment) is located on the left - this is not only everything that the character has directly in his hands, but also the objects, that are in the immediate vicinity, in our case - in a backpack and on a belt.

Player can see the current body parameters and state of his character on the right side of the screen, as well as the earned reputation.

We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.

By the way, all November authors of the best advice/comment to our developer diaries have the opportunity to book a key to the beta-version of the game.
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AStarkova
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« Reply #6 on: November 23, 2021, 09:05:07 AM »

Dev diary: blunderbuss.

In #RoD, players head to the Europe of 16–17 centuries - a period of wars and revolutions. Thirty Years' War and Eighty Years' War, Franco-Spanish and Italian wards, English Civil War etc.

Of course, these events took place in the same time with the successes and failures in the development of hand-held firearms, with the usage of developments of the gun industry that have passed from the previous centuries.

This is the time of the wheellock from Leonardo da Vinci, cumbersome and not so accurate military pistols, smoldering wicks, outdated and aging weapon created a century or two earlier, in particular, the blunderbuss.





Blunderbuss is the melee weapon of the 16th - mid-19th centuries, the prototype of modern civilian, hunting and military combat shotguns, having one common design feature - a funnel-shaped or flat-conical extension at the end of the barrel.

Please, check its implementation, and also tell us what kind of weapon of this historical period would you like to see in the game?
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AStarkova
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« Reply #7 on: November 30, 2021, 09:15:35 AM »

Dev diary: hand-to-hand combat.

​In the harsh world of "Redemption of The Damned" the player can be left without any staff at any time, because in case of death, everything that was brought to battle will be lost. 

Therefore, it would be unfair to leave the player totally without possibility to defend and opportunity to get new staff. That's why we are working on expanding the combat capabilities of the character, in particular hand-to-hand combat.





​At the same time, any damage from the melee combat depends on the characteristics of the character, so there will be expanse for those who like to feel like berserkers.

​P.S.
It's great that there are people who find a couple of minutes of their time to come here and leave honest and useful opinion) If you are one of them, just know, we appreciate and remember it.
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