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1411509 Posts in 69375 Topics- by 58430 Members - Latest Member: Jesse Webb

April 26, 2024, 11:14:13 AM

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TIGSource ForumsCommunityDevLogsRobot Unknown [working title]
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logophil
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« Reply #40 on: May 23, 2022, 01:28:09 PM »

Wait I just saw (from one of your earlier posts) there's going to be dungeons in this? And cool robots? Count me interested!
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Pemanent
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« Reply #41 on: May 24, 2022, 08:14:45 PM »

Thanks! Glad to hear the excitement!
Unfortunately I've cut the dungeons for now Who, Me?
They require lots of work and they're not core to what makes the game unique :/
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« Reply #42 on: May 26, 2022, 07:40:49 PM »

Implemented a summon ability. I don't know why no other monster collection games have summonable abilities. Are there any games I don't know of that allow you to summon additional monsters during battle?



I also plan to support a huge team sizes. I think a battle against an army of literally 100 opponents would be unique and cool. There will be design / readability problems but for now I'm at least supporting it on a technical level.
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Pemanent
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« Reply #43 on: May 30, 2022, 10:15:01 PM »

working on new enemy
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Pemanent
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« Reply #44 on: June 19, 2022, 09:52:55 PM »

made a loot explode animation
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Pemanent
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« Reply #45 on: July 16, 2022, 08:21:26 PM »

Still making progress!
I spent the last month tracking down a bug. Some of the models would corrupt at unpredictable times.
This was all due to memory alignment. I wasn't enforcing any memory alignment. So certain models just happened to fall out of alignment.
A very painful but useful and necessary lesson.
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« Reply #46 on: July 18, 2022, 07:29:26 PM »

I'm planning on having tons of these missions. so added some camera controls
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« Reply #47 on: August 10, 2022, 08:27:44 PM »

still making progress. added a bunch more misisons, and a better mission editor window to make creating and editing missions easier.
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« Reply #48 on: September 11, 2022, 02:56:27 PM »

multi threaded loading Smiley This is my first foray in to multithreading so Lots of working / learning for this.
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