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TIGSource ForumsCommunityDevLogsUpcoming Past - jRPG about ancient cultures in sci-fi
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Author Topic: Upcoming Past - jRPG about ancient cultures in sci-fi  (Read 1675 times)
kreghek
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« on: November 09, 2021, 03:08:14 AM »

Hi folk. I have been working on simple game. In the future people forgot the past and lost immunity to mythical monsters. So an ancient warriors from the hard times save the world with a power armor and a magic of their own culture.

I have made about 30% of planned things. I’m a rookie in gamedev. So I would be happy to receive feedback and any advices.

Demo:





« Last Edit: November 24, 2021, 06:11:34 PM by kreghek » Logged
wolfsden
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« Reply #1 on: November 09, 2021, 11:06:43 AM »

Interesting!

What engine are you using?
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kreghek
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« Reply #2 on: November 09, 2021, 06:07:35 PM »

Interesting!

What engine are you using?

Monogame.
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kreghek
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« Reply #3 on: November 16, 2021, 06:51:56 AM »

Hello everyone.

I'm experimenting with more colorful skills. Now the warrior is an Eastern Slav, an admirer of Svagor. Svarog is the god-blacksmith, the personification of fire. We tried to show this in the ultimate skill of the character.





What are you thinking about this? The sound effects is not good because I couldn't find better ones and prepare they to game. So you are welcome if you have some ideas.
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kreghek
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« Reply #4 on: November 19, 2021, 11:56:37 PM »

Hi everyone.

I've done new background in the combat. It is based on a picture created by a neural network. Of course I've made a lot of fixes.

Also I've drawn the bear-monster sprites and inserted it into the game.

So the game have everything about slav culture - the winter, the bear and the balalaika. Enjoy Smiley



« Last Edit: November 20, 2021, 12:01:48 AM by kreghek » Logged
kreghek
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« Reply #5 on: November 24, 2021, 06:10:28 PM »

Hello everyone.

The project is working in many directions, including rendering of monsters, backgrounds and, of course, mechanics.

There are a few interesting things with backgrounds. On the one hand, they have to create an atmosphere of a location. On the other hand, do not distract attention from the characters. Therefore, there are questions about the contrast of the background. Which option do you think is better?

Grey Worm



Dune



Deep Purple

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Beastboy
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« Reply #6 on: November 25, 2021, 03:20:14 AM »

I like it
I also love how you integrated that paralax effect
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kreghek
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« Reply #7 on: November 25, 2021, 08:43:17 AM »

I like it
I also love how you integrated that paralax effect

Thx. I'm going to make video to show improved background in dynamic. I've got some feedback about the paralax effect so I think I can make it better.
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Ashedragon
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« Reply #8 on: November 26, 2021, 07:02:38 PM »

This looks very interesting thus far. I look forward to seeing how it develops!
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kreghek
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« Reply #9 on: November 29, 2021, 12:26:02 AM »

This looks very interesting thus far. I look forward to seeing how it develops!

Thank you. I'm working on the game mechanincs to fix a bugs and show the game on a local showcase. So I have no interesting things to show. But I hope I'll make a video with new monster and new background later.
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kreghek
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« Reply #10 on: December 14, 2021, 08:18:17 AM »

Hi everyone.

I've made a new monster - Volkolak. The monster uses a new form-changing mechanic when a certain number of hit points are lost. I also have made another variation of a slavic-style combat soundtrack. And the combat result modal has been improved to show the player progress after this combat.



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Ashedragon
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« Reply #11 on: December 15, 2021, 02:38:20 PM »

The video is unavailable?
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kreghek
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« Reply #12 on: December 20, 2021, 06:47:32 AM »

The video is unavailable?

It was my mistake, sorry. Thanks for following the topic.
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kreghek
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« Reply #13 on: December 28, 2021, 08:07:44 AM »

Hi folk!

I've made a draft of Chinese-style things - location, hero and background soundtrack. A monsters from the Chinese mothology coming soon.



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