Dear all,
I am very sorry for the late response to all your kind comments. First of all, thank you very much. I am really glad that the feedback is predominantly positive :-)
Things that could use some work:
- I don't know if there is enough gameplay to carry a full game. The 9 levels were the perfect length though.
I agree with you here. With more levels, further game mechanics / elements would be necessary. At the beginning, I planned to add enemy unity (like ghosts patrolling on the map, etc). "mobilelast" also made some very good suggestions.
There are nice features such as the water (?) blocks that become solid after touch. They were cleverly used in the last level. Their functionality wasn’t clear right away, and it is a good sign when game mechanics can be learned by experimenting rather than explaining.
Thank you very much.
Couple of suggestions:
- Larger visible area, zoom-functionality or predictive camera movement would be nice. As the player cannot see far ahead, solving puzzles may end up being more guessing/remembering than thinking.
There are some points right now where the limited field-of-view is making the game quite hard (in a bad way). So yes... this is a point. I could imagine the camera to zoom out when you enter a new "area" of the map.
- Spikes are hard to see from walls facing away from the player. Those might need an indicator or something.
Yes, definitely. Indicators would be nice. Maybe a symbol over the respective tile
My son and I playtested this game!
I am very happy, you guys had fun. This was probably the best compliment I received so far.
If I was to improve something, the only obvious thing was that we kept pressing the "Retry" button after actually winning the level. I think the Next Level menu item should be first followed by the Retry.
Are you planning to release a native mobile version of this game? I would totally pay a couple of dollars to play it on my phone!
A few people mentioned the retry-nextlevel-thing. I had never noticed this myself, so thank you for the advice.
I think this game is well suitable for mobile. As I said, I developed it from scratch in TypeScript - so basically it is a website. There are some framework allowing you to pack an html-based application into a mobile app. Maybe I will have a look.
I have still not decided whether I should continue developing GOTP or proceed to my next project. However, I am very grateful for all the nice and interesting feedback. This helps me a lot.