Looks and sounds very good, original and polished. I especially liked the way the creature lights the environment. Also the transitions from level to another were great.
Basic idea and playability seems polished as well. The game flows well (no unnecessary transition screens between the runs) and is frustrating and addictive at the same time in a positive way.
I found no problems with controls, but as a complete bungler who can't even run straight with a controller, I'd like to make a few suggestions:
- It would be nice to have a couple of difficulty levels to slow down the scrolling speed etc. The difficulty curve was rather steep for me.
- Depth is sometimes hard to perceive and I think most of the deaths were because of that. Unfortunately I couldn't figure out any ideas to improve this.
- Volume slider is a little unintuitive as I found no way to increase the value without decreasing it into zero.
Very good work overall. I didn't make it very far, but this one left an urge to try again.
Wow thanks a lot for testing it, you're probably the very first player, congrats !
I think the difficulty level is something good to implement, and yeah this 2.5d depth is something very few game are attempting because it can be hard to perceive for some players, out of curiosity which level did you get to ?
Thanks