Hi,
We are a student team working on our own game from a game dev class.
This is a parkour game, with a theme of time.
YOu can try it at
https://drive.google.com/file/d/1C8Kd3ayLdgIEtmbmRuaTAdylO8V8RvqM/view?usp=sharingAlpha Blog:
This week we have further polished our game. First, there are many movement changes, the major one is that jumping now relates to how long you press the spacebar. This introduces finer control of the character and facilitates the player to do a combination of complex movements. Also, we add forgiving time for jumping when the player leaves the ground. On the other hand, we fixed bugs in the basic WASD movements.
We also introduced an intro cutscene that plays before the first level and finalized our story. This provides our game with some context that the player can immerse themselves into. Also, a good story helps to guide our design of future levels and mechanics provided in the game. We have added new audio for the bullet collisions. We have also introduced the shield meter which forces the player to be thoughtful about when they use the shield.
This week we also reviewed our design philosophy because of the feedback from our playtesters believing that our mechanics need improvement. To ensure the experience, we have to rethink what is impactful within the gameplay. This helps us tune a lot of aspects for gameplay. First, the turret shots are more meaningful, they come in a larger quantity and speed, which means the player needs to dodge or block the bullets; next, the new shield system with energy bar makes holding the shield run impossible while retaining the feel of progression in parkour game. Next, the time management is also changed so that players cannot sit there and hold shields for time. Finally, we have many heuristics regarding level design such that the players would need to hold shields but with skill, they can dodge as many bullets and even capture all of them with a shield The level 2 in construction would be a really cinematic level that truly captures the feeling of running in a futuristic and dangerous city.
Next sprint, we would further improve the details of our gameplay to create a more exciting experience for players. We are also going to improve the UI and audio to make the game more interactive. Moreover, we are going to make more environmental interactions to enrich our next set of levels. We would be sure that our game provides you the most exciting experience of the escape within a city of the future and the most adrenaline-inducing feeling of parkour.