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TIGSource ForumsDeveloperPlaytestingBallRun 3D Marble Maze Speedrun
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AaronB
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« on: November 29, 2021, 02:25:07 PM »

Getting close to releasing my first Unity game on Steam - it started out from the first Unity tutorial and kinda got out of hand Smiley





The main appeal of BallRun (I hope) is the competitive nature through the use of leaderboards and replay ghosts - players can show off their skill and tactics for completing the maze as quickly as possible.

I should be close to having some Steam keys to give away soon, so PM me if you are interested in play testing.

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AaronB
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« Reply #1 on: December 02, 2021, 02:11:09 AM »

Steam Demo now available:
https://store.steampowered.com/app/723400/Ballrun_3D_Marble_Maze_Speedrun/

I want the game to simulate as close as possible to a real 3D ball maze.  From hours of developing my reflexes have become fine tuned to the physics, so I won't be the best judge with regards to the mechanics.  Any feedback on the feel and difficulty of the simulation would be greatly appreciated Smiley
« Last Edit: December 02, 2021, 03:25:43 AM by AaronB » Logged

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