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TIGSource ForumsCommunityDevLogsWashTowelFill.io Sexy Car Wash Fun (Formerly WarTaintedFalls.io)
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Author Topic: WashTowelFill.io Sexy Car Wash Fun (Formerly WarTaintedFalls.io)  (Read 9206 times)
michaelplzno
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« on: December 06, 2021, 10:40:08 AM »

Hi Tig,

I'm trying to revive an old project created by my friend Ryan in the hopes that he might put some time into working on the project for me. The game is a basic Tower Wars game where one player sends waves of monsters to the next player and defends from other player's monsters by building towers and managing money and upgrades.

* LATEST SCREENSHOT TO BE CHANGED AS THE GAME IMPROVES *


I want this to stand up to the strictest critique, so please BE BRUTAL critiquing it. You cannot go too far if there is at least a hint of constructive help in there. Don't just be mean of course but even then I have no pride in this project so I really just want to make the game really polished as fast as I can. RIP THE BAND-AID OFF. Sometimes I feel like a game needs me to be a butt because its my baby, NOT THIS TIME, just tell me what you think!

v0.05 - Todo:
  • Fix Art (I think I know an artist who might be good for this project.)
  • Add Audio (Open to someone who wants to be involved? LMK)
  • Enemies have different abilities instead of just more hp each round.
  • Add multiplayer so players can send waves to each other.
  • Upgrades and stats buttons actually do something.
  • Menu to select monsters for waves.
  • Overworld

I'm trying to get this finished really quickly because I have a few .io games I want to crank out no muss no fuss. This game should run on anything with a web browser from the last 5 years or so, maybe even the last 10 years, phone, laptop, desktop, pc, mac, linux, andriod, ios.

Latest version is right here: WarTaintedFalls.io
« Last Edit: February 05, 2025, 04:26:59 PM by michaelplzno » Logged

michaelplzno
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« Reply #1 on: December 08, 2021, 03:47:21 AM »

v0.06 - What's new:
  • Switch to pixel upscaling, still WIP
  • Tower stacking more visually clear with orthagonal isometric perspective.
  • Baddies have sinister "light halos" representing their health.

New screenshot:
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michaelplzno
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« Reply #2 on: December 08, 2021, 01:01:37 PM »

v0.07 What's new:
  • Correct upscaling.
  • Tileset placeholder with animation of falls.
  • Fix layering of evil halos.
  • Fix firing spot of towers.

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michaelplzno
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« Reply #3 on: December 11, 2021, 04:29:23 PM »

v0.10 - Now with numbers:

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michaelplzno
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« Reply #4 on: December 26, 2021, 01:01:50 PM »

Ok, small update:

The towers snap to the closest valid spot.
The numbers shorten if they are more than 1000
The "build in the wrong place" bug is fixed.

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Ramos
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« Reply #5 on: December 27, 2021, 08:58:04 PM »

Hey michaelplzno,

I am a big fan of both playing and making TD & strategy games so I truly want to give you feedback, brutal feedback but as it stands all mechanics are very simple, not much depth that can allow me to add any constructive feedback.

But I do have these notes:

PRO:
- During 10 years of playing TD`s I only saw 1 game that allows players to send the waves instead of having towers and that was during the flash game era. So + 1 on mechanic rarity
- the multiplayer can be a nice plus, I am curious how will you implement it

CONS:
-after I placed towers and start staking them I could not see the tower behind them, this become frustrating for me since I always like to have a full view of the battlefield and easy selection because when I play TD I want to concentrate on Tactics and decisions, not reflexes and hard controls
- gameplay is too simple, does not stand out, a hardcore TD player can get bored easy


I will provide more feedback, brutal feedback after you make more progress

 Gentleman



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michaelplzno
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« Reply #6 on: December 28, 2021, 06:17:40 PM »

Thank you Ramos!

The idea with sending waves is that sending out baddies gets you money so you can build more towers.

I'll have to think about how the stacking works.

I also want to make a randomizer for how the falls generate instead of just being a straight path soon.

Will try to come up with more sophisticated stuff for hardcore TD folks.
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michaelplzno
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« Reply #7 on: January 15, 2022, 07:49:58 AM »

Quickly did a little icon for the game just as a placeholder. Thinking of hiring someone for the art at some point but I'll just learn a bit about how to make pixels for now:

« Last Edit: February 06, 2025, 09:41:19 AM by michaelplzno » Logged

Ramos
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« Reply #8 on: January 15, 2022, 11:34:19 AM »



Your art is nice, if its a small scope passion project maybe its better to just do it yourself and enjoy the full journey  Cool
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michaelplzno
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« Reply #9 on: January 15, 2022, 04:26:40 PM »

The eternal dream is to enjoy making the game, and for the process and result to be fun for the audience, and then to actually make some income from the work somehow. This may never have occurred in all of history so I'm being somewhat ambitious.

I always think about Stephen King, when he was interviewed on late night, Colbert asked him "When are you going to stop, you've turned out so much work?" and King replied "I'll stop when it stops being fun for me or it stops being fun for the audience." And that is the kind of creator I really dream of becoming. I want to be a 90 year old gamedev who has a ton of successful games and all the kids are saying "Why won't he just retire?!?"

Thanks for your support Ramos, I'm working on this project because you said you were interested. Tell me if I'm being bad at designing, sir, lol!
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Ramos
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« Reply #10 on: January 16, 2022, 12:35:22 AM »

The eternal dream is to enjoy making the game, and for the process and result to be fun for the audience, and then to actually make some income from the work somehow. This may never have occurred in all of history so I'm being somewhat ambitious.

It happens, it just does not happens over night

I always think about Stephen King, when he was interviewed on late night, Colbert asked him "When are you going to stop, you've turned out so much work?" and King replied "I'll stop when it stops being fun for me or it stops being fun for the audience." And that is the kind of creator I really dream of becoming. I want to be a 90 year old gamedev who has a ton of successful games and all the kids are saying "Why won't he just retire?!?"

It depends on what type of developer you are.
I. developer that has a dream and they grind and fight for it takes a long time but when they accomplish it they become a legend, mister Wayne
II. Developers that play the game dev game, like to prototype and just enjoy the short trip of creation without having a final goal, many remain stuck on the prototyping stage
III. and Developer mercenary, they are skilled but do not care much about the actual art of creation and just do asset flips or commission, money is the main target



Thanks for your support Ramos, I'm working on this project because you said you were interested. Tell me if I'm being bad at designing, sir, lol!

Np,
I'm not the one to judge your entire designer skills, I can only judge your TD project since I am a hardcore player/dev on TD games, I think you should aim for the casual player with it rather than hardcore ones, it is easy to understand for casuals but too simplistic for hardcore ones

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michaelplzno
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« Reply #11 on: January 16, 2022, 07:22:14 AM »

Ugg, yesterday was not nearly as productive as I wanted and I slept poorly as usual. I had a dream where I was trying to fix a clicking noise my radiator was making and then woke up and actually fixed it.





Gonna try to get a proper new version of this today if I can. And hey, if I'm lucky more stuff for Gruboli too? Who knows I'm tired.
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michaelplzno
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« Reply #12 on: February 12, 2022, 08:51:51 PM »



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michaelplzno
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« Reply #13 on: February 14, 2023, 03:41:55 PM »

We are talking about how to integrate this game with the rest of our network of games, and that there may be some resource sharing and cross play between this and games like Xanadu. For example, you will be able to send waves of bad guys to your friend's towers. But also if you defend your turf a lot you may get special tools or resources to build advanced structures in Xanadu:

Here is our issue tracker if you want to make a suggestion:

https://github.com/Silverware-Games/war-tainted-falls-issues/issues
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michaelplzno
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« Reply #14 on: February 14, 2023, 03:46:42 PM »

I've updated the art to be a bit better and also added my friend Ryan's face to be the mascot of the game:

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Alain
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« Reply #15 on: February 15, 2023, 11:20:09 AM »

Dude, you are crazy. I guess Ryan does not need enemies, because he has you as a friend Wink
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michaelplzno
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« Reply #16 on: February 15, 2023, 11:00:38 PM »

Crazy? Crazy?!? Is it crazy to take your best friend's image and make it an annoying floppy headed narrator of a multiplayer tower defense browser game that's part of a social network designed to compete with both steam and twitter coded by a Russian troll?

I have a certificate from the best mental institution on planet earth that says that I am, in fact, perfectly sane.



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Alain
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« Reply #17 on: February 16, 2023, 09:14:59 PM »

"I am, in fact, perfectly sane" he said and went back practicing his stabbing.
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michaelplzno
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« Reply #18 on: February 17, 2023, 01:29:46 AM »



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michaelplzno
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« Reply #19 on: February 20, 2023, 01:58:50 PM »



Improved the cliff face.
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