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1411501 Posts in 69379 Topics- by 58435 Members - Latest Member: graysonsolis

April 30, 2024, 04:20:50 AM

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TIGSource ForumsCommunityDevLogsAvaruustaistelupeli (ATP) - a space combat game
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Author Topic: Avaruustaistelupeli (ATP) - a space combat game  (Read 18073 times)
mobilelast
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« Reply #80 on: April 12, 2024, 10:28:18 AM »

As mentioned earlier, expect numerous visual enhancements now that all graphical tools are running smoothly. Let's begin with one aspect that has particularly bothered me: the puffy clouds that were supposed to be thruster flames.

I created a basic half-sphere to serve as the model for the flame, allowing thrust power to be indicated simply by scaling it. The flame's appearance is achieved through a shader. Initially uncertain of the desired outcome, I experimented with smooth noises, Fresnel nodes, and other elements until I achieved a satisfactory result, especially when viewed from a distance.


And there you have it. While it may not be a contender for any beauty contests, at least the thrust direction is now clearer.

A closeup:

From a distance:
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Avaruustaistelupeli (ATP) - a space combat game
- Free download from itch.io or IndieDB
- Dev diary here
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