https://portal.projectsamsara.comI'm back after a huge hiatus from gamedev! I got discouraged, but am recovered. My last project was too big, so I'm trying something quite a bit simpler.
Lately I've been working on a multiplayer (
not MMORPG!) fast-paced, browser based shooter game for the last couple of months. I've placed most of my attention in trying to make the simplest possible form of this type of game that is still "fun", and now I'd love for you to try it out and tell me what you think.
The graphics are temporary and ripped from the internet, as I am focusing on the pure gameplay mechanics.
You can play the game via the website
(https://portal.projectsamsara.com). Its totally free. This game is somewhere between a prototype and something actually playable, so your feedback will absolutely shape how this evolves.
Check out the
Zombie Wave Room where you can battle hordes of ever increasing zombies,
Capture the Flag where you can team up with other players and ... well, capture the flags ..., and the
Battle Royale room, where its a free for all.
Playing controls are pretty standard (WASD, mouse to aim/shoot), but you can see the other controls in the game lobby and in the website.
Features:* Fast-paced, multiplayer combat
* Switch between weapons (pistol, shotgun, bomb, EMP)
* Team play
* Leaderboards
* Integrated chat
Technology/Stack* PixiJS on the client
* Custom engine on the backend
* Server clustering using Redis
* Lag fighting technology similar to the old quake engine netcode
I am still working on the premise and art direction of the game, but it will have something to do with a zombie resurrection on the moon. But I'd like to get as much feedback as I can on its present playable state. This game is more than a prototype/demo, but less than a fully fledged game.
Here are the things I'd like your opinion on -
1. Is the game "fun"? What aspects were most fun?
2. What do you think I should focus on next? Is it time to build the identity a bit more, like add custom graphics and music -- or should the basic gameplay premise be improved?
3. What did you like least? If you can improve one thing about it, what would you choose?