Hey everyone!
With 2021 coming to a close real soon I thought I'd try posting stuff about my game online to motivate me to keep on track!
Currently called "Life Guard" , my game is a combination of a bunch of childhood favorites mixed with some other mechanics that have slowly come together over the past few months.
For more regular updates check my Twitter
https://twitter.com/EffeteDenizen A lot of games have factored in to the design I currently have going, the biggest being this lot;

The game takes the on-rails and fixed cameras of games like Ico, Parasite Eve, Fear Effect and Onimusha to help build atmosphere by directly controlling what the player is seeing in each area and help design encounters knowing where the player will be looking all the time.
I have most of the core mechanics in and working but it's not ready for human eyes yet. I'll hopefully have some game play to show off later in the year.
As it stands, I have no idea what the game should look like. I came up with the mechanics first and then built the game around those. It's essentially setting agnostic and could be given any art style or setting and still function just fine.
This has been my biggest sticking point, I feel I'll have to hire an artist with more talent than me to establish a visual style!
At the moment I've tried a few but I'm undecided and don't want to waste time/money before the game is working. Here's some sculpts or player character ideas so far;

If this sounds cool then please feel free to follow along. I update things pretty regularly on my Twitter:
https://twitter.com/EffeteDenizen