- Picture an island. It can vary in size/position.
- My orthographic camera looks at it top down. It automatically repositions / resizes itself to have the entire island in view. Think of it like an overhead strategic view.
- At certain points, I want to do an animated transition to an isometric view of that same island, with the island remaining centered on screen. Think of it like an action view, where the player can run around.
For now I've fudged it by putting an animator/animation on the camera position/rotation with root motion enabled but it doesn't seem to work quite right. I've tried Googling but am not finding much help. Maybe just not trying the right keywords. Any ideas how I should best approach this? Was kind of hoping I could DOTween it but unsure the math to figure out the position/rotation values that keep the center on screen.
Like this illustration - if this grad was my island, I want to animate the camera from the top down view to the isometric view
https://cdn.tutsplus.com/cdn-cgi/image/width=400/gamedev/uploads/2013/05/the_isometric_grid.jpg