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TIGSource ForumsCommunityDevLogsPrometheus Wept: A Post Digitial Turn Based RPG from the developer of Vigilantes
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Author Topic: Prometheus Wept: A Post Digitial Turn Based RPG from the developer of Vigilantes  (Read 3042 times)
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« Reply #20 on: February 01, 2024, 08:58:25 AM »

TLDR: The militia pre-finale is complete, and includes an optional combat mission which takes place on a new map.



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Hello, and welcome to the January dev log for Prometheus Wept. I've wrapped up the militia pre-finale, where you will prime Sunny Pine's militia for battle with the rebels. This includes improving the militia's equipment through trade and crafting, recruiting new members, improving morale.



You can also attempt to convince the mayor to print extra currency to be used in the war effort, or follow up on intel received about a rebels arms deal, in an optional combat-focused encounter. Doing so will briefly bring you in contact with one of the main factions of act 2. Each faction has preferences for the weapons they use, so there is an opportunity to get your hands on some new items here.



This encounter required a new map, which has been completed and is the final map for act 1. There are a number of options for handling the encounter, such as observing the group, approaching them, or attacking. If you approach them, you will discover that their goal is to deliver a crate of merchandise to you, which raises further questions on what exactly is going on.




Up Next: Militia Finale & Minor encounters


Moving on to what's coming next. The focus for the next number of weeks will be two-fold. Firstly, I'll be working on the series of combat focused encounters which make up the militia finale. It's a fairly big piece of work, likely in the ballpark of 6 weeks. Second, I'm going to start addressing what I see as Prometheus Wept's biggest current weakness, namely, a lack of things to do outside the main questline. The goal here isn't to add large side-quests, but rather to focus on getting a decent number of smaller encounters, which breathes life into the world, and develops the characters.

That's it for now, thank you for watching. I'll check back in next month, and if you have any questions, comments or suggestions, I'd be happy to hear from you!

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