Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411704 Posts in 69399 Topics- by 58455 Members - Latest Member: roeyskatt

May 20, 2024, 12:21:20 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingHop! 2D, a different platformer with only 2 control keys
Pages: 1 [2] 3 4 5
Print
Author Topic: Hop! 2D, a different platformer with only 2 control keys  (Read 17481 times)
Asthalis
Level 0
***



View Profile WWW
« Reply #20 on: April 19, 2022, 11:15:40 AM »

Hello everyone  Smiley

This is not about a new beta version this time (wait a few more days for this Wink), I just wanted to have your point of view about one question I ask myself about the game.

So far, every new world is "unlocked" with an access code that is revealed at its beginning. You can restart a game in the last world you discovered but if you go back to the main menu, you have to remember this code if you want to start a new game from the corresponding world.

Given that I intend to release a future Android version, I wondered if, instead of typing codes (not the most intuitive way to select a starting world on a smartphone), I should create a new menu so that the player simply selects a starting world among the ones already discovered. That implies saving the list of unlocked worlds but this would not be a big deal and I could keep it for PC/mac/Linux version.

What's your opinion about it ? Thanks  Wink
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #21 on: April 24, 2022, 11:49:21 AM »

(links updated in first post)

Hello, everyone  Smiley

Here's the latest BETA 18 version of Hop! 2D

5 more playable levels and a new type of enemy  Grin



changelog :
- 5 more playable levels (69 in total)
- some levels modified
- new type of enemy (world 7)
- partial code refactoring (level-linked actions)
- experience calculation modified (explored levels instead of completed ones)
- simplified enemy trees (collisions, detections)
- world/game stats : layout modified, number of explored level added
- square miniboss : collision dust added
- new functionalities in developer mode and main global script
- level files renamed and numbered
- some sprites reworked
- new thanks

fixes :
- continue menu : music stopped when entering code menu
- 4th boss : blinking stopped if dead
- projectile stopped by brittle block
- available coins in current world explored levels corrected (developer mode)
- Hop : dust always on the right side when colliding a wall
- green laser : color corrected
- no more initial parasitic vertical scrolling in secret zones

coming up :
- 7th boss
- more levels

As always, feedback is welcome, new testers can have their names added to next releases' thanks section Wink
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #22 on: May 23, 2022, 12:08:17 PM »

(first post updated)

Hello, everyone  :D

Here's the latest BETA 19 version of Hop! 2D

2 more playable levels, a new initial world menu, a new "boss key" function and more  8-)








changelog :
- 2 more playable levels (72 in total)
- link to the beginning of a secret world functional
- 1 new type of enemy
- chronology of access codes updated
- different backgrounds and colors in secret areas
- new introduction screen with Asthalis 3D logo
- new starting world menu (replaces world access codes)
- unlocked worlds saved and resettable + visual reminder
- "boss key" added (down arrow key)
- all menus updated
- progression map reworked (elements and code)
- additional visual effects (dust in menus, more twinkling stars)
- some scenery sprites regrouped into scenes
- sounds adjustments (loudness, silent delays)
- many sprites updated or removed if unused
- interface modifications
- new features in developer mode
- additional thanks
- direct link to game website (HELP menu)

fixes :
- experience calculation corrected in normal mode
- initial world number corrected after CONTINUE choice
- 4 lives instead of 2 after CONTINUE choice
- missing level titles added
- level title no longer displayed when unpausing in secret areas
- no more error messages about yield and scripts gone (physical timers)
- minor scenery fixes

coming up :
- 7th boss
- more levels

As always, feedback is welcome, new testers can have their names added to next releases' thanks section Wink
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #23 on: June 23, 2022, 10:19:59 AM »

(first post updated)

Hello everyone  Smiley

Here's BETA 20 version of Hop!2D if you feel like trying it (see links in the first post Wink)

This new version brings more levels, more sound effects, a new type of enemy and a lot more to discover. My goal is to release a complete version of the game by the end of this year so all comments are precious !





changelog :
- 6 more playable levels (78 in total)
- many levels retouched (scenery)
- 1 new type of enemy (supercyclus)
- additional sounds for small enemies
- code refactored (animations, shared methods)
- single spark if Hop hit
- pause shortcut reminder crossed out if pause unavailable
- keyboard shortcut reminders repositionned in most menus
- snapshot shortcut added in world stats and congratulations screen
- many sprites retouched
- sound adjustments
- more data displayed in developer mode

fixed :
- moving enemies in level 65 !
- no more remaining dust in summary screen
- ASTHALIS time corrected at the end of a world if secret world unlocked
- pannel replaced in a secret zone
- a few sound fixes
- no pause/resume messages in standard mode

coming up :
- boss levels !
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #24 on: July 06, 2022, 12:14:19 PM »

Hi everyone  Smiley

Thanks to a bug report of GNU, one of Hop!2D's testers, I have solved an issue happening a few seconds after the beginning of level 40 (game freezes and finally crashes). Everything is fine now so it's time for a game update !

check out the new links in the first post to use the latest BETA 20b version Wink



« Last Edit: July 07, 2022, 06:21:12 AM by Asthalis » Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #25 on: July 29, 2022, 09:43:54 AM »

(first post updated)

Hello everyone  Smiley

Here's BETA 21 version of Hop!2D (see links in the first post Wink)

BETA 21 is another big update with a new training mode (unlimited energy for the first levels of the game), a new boss, new levels, boss damage saving, many visible improvements and much work on enemy codes. If progress goes on as I expect, the complete version of the game will be ready by the end of the year and future releases will only deal with possible remaining bugs.







changelog
- 4 new playable levels
- new training mode with unlimited energy
- detection boxes modified (slightly smaller for enemies/hazards, bigger for bonuses)
- 1 new boss
- 1 new type of enemy
- 1 new mechanism
- secret codes review
- boss code rewritten with damage saved if restarting the level
- 1 boss modified
- 1 enemy behavior modified
- visible Hop's trajectory
- CODE choice added in CONTINUE menu
- HELP menu extended
- post-victory level on progress !
- many levels modified (lower difficulty, scenery, issues)
- visual effects added (menus, enemies)
- sounds adjustments (volume, range)
- some sprites redrawn
- better english translation
- new thanks
- new functionalities in developer mode
- minor interface modifications

bugs fixed
- always restart in world 1 if "introduction" selected after "other world" in continue menu
- 2D sounds for boss 3
- boss 5 projectile grow speed no more linked to FPS
- some sounds stopped in mute mode (presentation, godotron, reptis)
- lighter blue color for teleporters/switches/lasers
- small visual fixes
- forgotten thanks added

coming up
- new regular, secret and boss levels !
- new types of enemies
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #26 on: August 29, 2022, 12:06:19 PM »

(first post updated)

Hello everyone  Smiley

Here's BETA 22 version of Hop!2D (see links in the first post Wink)

For this new beta, I switched to Godot 3.5 and will use some of its features in future versions. Some (quite unexpected) bugs were spotted thanks to feedback I had about beta 21 version, obvious changes were made (Hop's ship is visible at the end of each world, tip arrows now move) and, of course, new levels were added. By the way, you can now reach a new secret world if you look in crannies and nooks...







changelog
- switch to Godot 3.5
- 3 new playable levels (84 in total)
- many levels reworked
- access to a new secret world functional
- Hop's spaceship visible at the beginning of each world
- new visual effects (moving arrows)
- "boss key" assignment changed (shift key)
- code modified and longer hurt state for bosses
- hazard collision masks reduced (lasers)
- complete bonus review
- many sprites reworked and new ones (reinforcements, scenery)
- additional sound effects (fire, moving platforms, idol)
- minor display modifications
- sound adjustments
- new thanks
- new functionalities in developer mode

bugs fixed
- no crash if Hop dies after boss 7 dies
- boss 5 attack now functional
- death of boss 2 corrected (frame, shock)
- Hop's mood modified in CONTINUE menu
- Hop's high ranks corrected
- signal translated into english in level 5
- minor scenery fixes

coming up
- new regular, secret and boss levels !
- new types of enemies
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #27 on: September 16, 2022, 12:18:13 PM »

BETA 23 is on the way and will be out on the 25th of september. I'm currently polishing some details but I took some time to record a new demo which now covers both world 1 and world 2. A trailer will follow soon. Enjoy !



Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #28 on: September 19, 2022, 12:36:34 AM »

One extra option may come with future versions of the game : loading a saved game from the end of any explored level.

What do you think about it ? Do you think it is necessary ? Will this bring you to the game if you don't feel like restarting a whole world to go further in your quest ?

I'm all ears...
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #29 on: September 26, 2022, 12:14:10 AM »

(first post updated)

Hello everyone  Smiley

Here's BETA 23 version of Hop!2D (see links in the first post Wink)

In this new update, most of the work was about new levels and linked features (6 new levels, 1 secret world now complete, 1 new boss, 1 new enemy type). I also did some polishing in the code and I think that 80% of already built levels won't change anymore. Among obvious modifications, lifebars look a bit different (kind of "Starcraft-like") and there is now a laser state visual reminder to ease the player's progress in large levels. Developer mode has been improved as well to speed up testing.







changelog
- use of unique nodes (Godot 3.5 new functionality)
- 6 new playable levels (90% of the final game)
- 1 secret world complete
- many levels modified (80% fixed)
- 1 new boss
- 1 new type of enemy
- 2 enemy behaviors extended
- computer screens added and improved
- coins removed in training mode (useless !)
- lifebars with unique variable color
- laser state visual reminder added
- some elements brought to foreground
- experience rounded up to the next %
- 2D sounds for fans
- "boss key" assignment changed (ctrl key)
- 2D camera always active (scrolling)
- HELP menu overhaul (text, animation)
- some scene files renamed and reorganised
- some sprites reworked or grouped (moving platforms, scenery)
- ASTHALIS's times updated (world 4)
- experience calculus readjusted
- minor UI (language reminder) and scenery modifications
- new functionalities in developer mode
- new thanks
- useless files deleted

bugs fixed
- no crash if Hop dies after boss 7 dies
- boss 5 attack now functional
- death of boss 2 corrected (frame, shock)
- Hop's mood modified in CONTINUE menu
- Hop's high ranks corrected
- signal translated into english in level 5
- minor scenery fixes

coming up
- extra per-level game saving system
- new regular, secret and boss levels !
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #30 on: October 08, 2022, 05:02:05 AM »

A fast screenshot of BETA 24's progress, with some new levels and enemies, more on the way Wink

Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #31 on: October 25, 2022, 12:16:33 PM »

Hello everyone !

I will finally be busier than expected at the end of this week, so I decided to release this new BETA 24 version of Hop! 2D today, a bit ahead of schedule ! Hope you will like it. This new BETA is also a "birthday edition" : the first playable version of the game was released 2 years ago (crazy how time flies...).

See links in the first post Wink

2 big steps for this new update : first, most of the UI has been reworked to make it cleaner and easier to use (main menu clutterness is history) but, most of all, a brand new game saving manager is now available at the end of each completed level, in addition to the pre-existing world-by-world progress saving. This is another way to play the game and, hopefully, a more convenient one for beginners or simply players who did not want to replay already explored levels after losing their last life. Although Hop! 2D is not complete yet (93% of it, so it's getting near !), more of you will now be able to complete all functional levels (3 new ones for this release and more on the way !).

more detail below...

Waiting for your own screenshots !







changelog
- 3 new playable levels
- 2 new enemy types (hopivore, illusion)
- end-of-level statistics and game saving (6 slots)
- UI interface overhaul (display, hierarchy, symbols, bigger clock)
- new CAMPAIGN and OPTIONS menus
- new transition screens before boss levels
- circular gauge for collected coins
- management modified for computer screens
- Hop's spaceship visible in boss levels
- back to 3 lives at the beginning of each game
- trampolines optimised (graphics and code)
- 2D sounds for trampolines, switches and portals
- semi-transparent portals and laser gates
- structure reinforcements brought to foreground
- new visual effects
- many sprites reworked
- more detail in screen capture names
- music and sound adjustments
- many code optimisations (decoupled, simplified)
- new functionalities in developer mode (unlock all worlds)
- ASTHALIS times updated
- thanks updated

bugs fixed
- Hop's girlfriend silent in pause mode
- behavior of shooting enemies corrected (shots now at regular intervals)
- rare trampoline malfunction solved
- minor scenery fixes

coming up
- new regular, secret and boss levels !
- interface improvements
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #32 on: October 31, 2022, 12:34:59 AM »

Hi eveyone Smiley

Just a short post to tell you that version BETA 24b of the game is now available. The purpose of it was to solve an unexpected bug which prevented to save games properly in the online version. This new beta also allows the player to delete the saved games he wants from the OPTIONS menus.

The links are the same (see first post) if you want to try Hop! 2D.

Sorry for this and have fun !

changelog
- new DELETE GAMES menu
- file overwrite test added in SAVE GAME menu
- other menus modifications
- code optimisations
- ASTHALIS times updated
- some sprites modified
- useless nodes deleted

bugs fixed
- general parameters and game savings now functional in online version (itch.io)
- progression display corrected if restarting from a secret world
- computer screens issues solved after game reload
- minor text corrections
- some level names added

coming up
- new regular, secret and boss levels !
- interface improvements
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #33 on: November 24, 2022, 05:18:12 AM »

Hello everyone !

Can't believe it, but I'm ahead of schedule so here's the new BETA 25 version of my game !

See links in the first post Wink

What's new for this one ? 4 more playable levels, 1 new enemy, mouse-controllable menus and game, improved interface, 2 more slots to save your games, a native Window icon, and quite a lot of bugs fixed (most of them were related to the recent game saving system which, now, should work fine, both for downloadable and online versions of the game). I'm pretty excited to go on for next beta, as this one may be the last one before tackling the last boss levels of the game.

more detail below...

Waiting for your own screenshots !



changelog
- 4 new playable levels (97% of the game)
- a few levels modified
- 1 new enemy type
- mouse-controllable basic actions (left/right/confirm/cancel)
- mouse added in control visual reminders
- HELP menu extended (14 pages)
- content of saved games extended
- 2 more slots for saved games (8 in total)
- character animations added in welcome screen and DEV. MODE menu
- position saving in LOAD/SAVE GAME menu
- blinking life number if last life
- new Windows icon (Hop's profile)
- more sound effects
- sound adjustments
- mouse added in shortcut reminders
- a few sprites modified
- other interface details added or modified
- ASTHALIS times updated
- new functionalities in developer mode
- thanks updated

bugs fixed
- no more crash due to a crawling enemy killed
- no more crash due to a boss touching a trampoline
- possible wrong next world corrected
- 1 trampoline reset
- collision parameters of an enemy rectified
- code of 3 enemies rewritten
- counting of collected and bonus coins corrected
- no more possible multiple validations in some menus
- display bug corrected in SAVE GAME menu
- graphic bug corrected in SUMMARY screen

coming up
- one more regular level
- final bosses levels !
Logged

Spacelab_Games
Level 0
*


View Profile
« Reply #34 on: December 08, 2022, 05:45:24 PM »

Hi, you have a really neat game. The level design is challenging as you progress but I find some of the levels to be a bit confusing...im not sure where to jump at certain times. One thing i would suggest is adding some collectibles to help guide the player towards the right direction...guide the mouse through the mousetrap so to speak. Other then that i really like the game...good job  Hand Thumbs Up Left
Logged
Asthalis
Level 0
***



View Profile WWW
« Reply #35 on: December 09, 2022, 07:38:00 AM »

Hi, you have a really neat game. The level design is challenging as you progress but I find some of the levels to be a bit confusing...im not sure where to jump at certain times. One thing i would suggest is adding some collectibles to help guide the player towards the right direction...guide the mouse through the mousetrap so to speak. Other then that i really like the game...good job  Hand Thumbs Up Left
Thank you for your kind comment, it is much appreciated and it gave me an idea (I'll add your name in the ABOUT menu of the game) Smiley
I you have some time to answer, I'd be glad to know which level you reached and which ones confused you the most to find the "exit" (I did add moving arrows in some levels but that may not be obvious enough). In first levels, the path is quite linear to meet your girlfriend but, as you may see, this is not the case in more difficult ones as it is part of the challenge.
By the way, did you use the save system to go further in the game ?
« Last Edit: December 09, 2022, 07:50:34 AM by Asthalis » Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #36 on: December 13, 2022, 02:53:10 AM »

Hello everyone !

Chrismas is almost here and I won't be able to work much this month on Hop ! 2D. However, I can tell you that the current work-in-progress BETA 26 has 1 more playable level (98% of the total planned) and I have spent quite a lot of time on the MUSEUM, which will be the "congratulations" level once the player has completed the game.

I won't reveal you much about this huge area (there is much to see and visit), just let you know that a quiz will await you there and you can send me your answers if you succeed in completing the game.

Here's a picture of the MUSEUM's beginning just to give you a glance of what it looks like.



I will release BETA 26 later this month once all I want is functional in the MUSEUM and some remaining minor bugs fixed. 2 boss levels are still to be built to end the game, this will be the "to do list" for BETA 27. Things run fine so far, the final version of the game is planned for the end of february in 2023.

I Hope you are ready for a massive final test before the 1.0 version !

See you soon.
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #37 on: December 22, 2022, 12:01:54 AM »

Hello everyone !

Here's the new BETA 26 version of my game !

See links in the first post Wink

Nothing really new at first glance but one more level is available in this new beta and much has been done in the MUSEUM, the "congratulations level" every player hopes to get to once his quest is complete. Lots of sprite polishing and code adjustments were made too and several minor remaining bugs fixed.

Now that 98% of the game is done, my next task is to build the 2 last boss levels and a victory animation. I will then ask as many testers as possible to play Hop!2D in a month-long final "megatest" to make sure there is no remaining bug and then... I will be done with the official version of my "dream retrogaming 2D platformer" !

By then, merry Chrismas, happy new year, have fun and see you in 2023.

more detail below...







changelog
- 1 new playable level
- final level (MUSEUM) enlarged and enriched
- a few levels updated
- Hop's animation modified in SUMMARY screen
- ASTHALIS times updated
- some sprites reworked
- thanks updated

bugs fixed
- no more errors in high levels if "next level" command used in developer mode
- 1 superfluous scenery element removed
- boss code minor mistake corrected
- Hop : no more front/profile view blinking if right collision
- text position corrected in end-of-level stats

coming up
- final bosses levels
- victory animation
Logged

Asthalis
Level 0
***



View Profile WWW
« Reply #38 on: December 24, 2022, 12:15:08 PM »

« Last Edit: December 24, 2022, 12:56:20 PM by Asthalis » Logged

DarkGran
Level 1
*



View Profile WWW
« Reply #39 on: December 26, 2022, 05:35:06 PM »

Hi,

cute game, kinda grew on me over the little while that I played, even though some of the graphics are a bit rough, and I wouldn't mind exploring the rest of the worlds if only I did not get frustrated out of the game, which is what usually what happens to me with such platformers.  Embarrassed

And I say "such platformers", even though you "advertise" the game as something different. But let's be honest now, the essence is exactly the same, and even the thing that the character is forced to constantly jump "was done already", so that's not what makes it different. In the future, I would focus on what _is_ different about it, whatever it is. Wink

I think "people in the genre" will enjoy it, especially if you keep adding things like the first boss (really cool), there are only a few notes I have:
- The Options sideways... sorry I know it's meant to be fun, but I hated it. xD
- The resolution seems a bit strange, like for a mobile, but not really. It would be nice to have the game resolution/viewport/camera adjust to the screen resolution, so I could see the entire level on my widescreen monitor (I mean, why not).
- The sound of "time running" out was the main reason why I got frustrated, not sure why but I hated it. Tongue
- Thinking about what may have been frustrating me, the bounce off walls might be too strong, especially when I'm at high speeds. Also avatars acceleration may have been making some things too difficult (I do realize that the quick raise in speed may be needed in higher levels).
- I'm not sure about some of the pieces of graphics. I like most of the game, but some objects, avatars included, are made in a different resolution. Not really sure how I feel about it. .)

No technical notes because it ran very smoothly. Overall well done. Smiley

Good luck!  Beer!
Logged
Pages: 1 [2] 3 4 5
Print
Jump to:  

Theme orange-lt created by panic