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TIGSource ForumsDeveloperPlaytestingHop!2D, a different platformer with only 2 control keys (WIP)
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Author Topic: Hop!2D, a different platformer with only 2 control keys (WIP)  (Read 1669 times)
Asthalis
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« Reply #20 on: April 19, 2022, 11:15:40 AM »

Hello everyone  Smiley

This is not about a new beta version this time (wait a few more days for this Wink), I just wanted to have your point of view about one question I ask myself about the game.

So far, every new world is "unlocked" with an access code that is revealed at its beginning. You can restart a game in the last world you discovered but if you go back to the main menu, you have to remember this code if you want to start a new game from the corresponding world.

Given that I intend to release a future Android version, I wondered if, instead of typing codes (not the most intuitive way to select a starting world on a smartphone), I should create a new menu so that the player simply selects a starting world among the ones already discovered. That implies saving the list of unlocked worlds but this would not be a big deal and I could keep it for PC/mac/Linux version.

What's your opinion about it ? Thanks  Wink
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Asthalis
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« Reply #21 on: April 24, 2022, 11:49:21 AM »

(links updated in first post)

Hello, everyone  Smiley

Here's the latest BETA 18 version of Hop! 2D

5 more playable levels and a new type of enemy  Grin



changelog :
- 5 more playable levels (69 in total)
- some levels modified
- new type of enemy (world 7)
- partial code refactoring (level-linked actions)
- experience calculation modified (explored levels instead of completed ones)
- simplified enemy trees (collisions, detections)
- world/game stats : layout modified, number of explored level added
- square miniboss : collision dust added
- new functionalities in developer mode and main global script
- level files renamed and numbered
- some sprites reworked
- new thanks

fixes :
- continue menu : music stopped when entering code menu
- 4th boss : blinking stopped if dead
- projectile stopped by brittle block
- available coins in current world explored levels corrected (developer mode)
- Hop : dust always on the right side when colliding a wall
- green laser : color corrected
- no more initial parasitic vertical scrolling in secret zones

coming up :
- 7th boss
- more levels

As always, feedback is welcome, new testers can have their names added to next releases' thanks section Wink
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Asthalis
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« Reply #22 on: May 23, 2022, 12:08:17 PM »

(first post updated)

Hello, everyone  :D

Here's the latest BETA 19 version of Hop! 2D

2 more playable levels, a new initial world menu, a new "boss key" function and more  8-)








changelog :
- 2 more playable levels (72 in total)
- link to the beginning of a secret world functional
- 1 new type of enemy
- chronology of access codes updated
- different backgrounds and colors in secret areas
- new introduction screen with Asthalis 3D logo
- new starting world menu (replaces world access codes)
- unlocked worlds saved and resettable + visual reminder
- "boss key" added (down arrow key)
- all menus updated
- progression map reworked (elements and code)
- additional visual effects (dust in menus, more twinkling stars)
- some scenery sprites regrouped into scenes
- sounds adjustments (loudness, silent delays)
- many sprites updated or removed if unused
- interface modifications
- new features in developer mode
- additional thanks
- direct link to game website (HELP menu)

fixes :
- experience calculation corrected in normal mode
- initial world number corrected after CONTINUE choice
- 4 lives instead of 2 after CONTINUE choice
- missing level titles added
- level title no longer displayed when unpausing in secret areas
- no more error messages about yield and scripts gone (physical timers)
- minor scenery fixes

coming up :
- 7th boss
- more levels

As always, feedback is welcome, new testers can have their names added to next releases' thanks section Wink
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Asthalis
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« Reply #23 on: June 23, 2022, 10:19:59 AM »

(first post updated)

Hello everyone  Smiley

Here's BETA 20 version of Hop!2D if you feel like trying it (see links in the first post Wink)

This new version brings more levels, more sound effects, a new type of enemy and a lot more to discover. My goal is to release a complete version of the game by the end of this year so all comments are precious !





changelog :
- 6 more playable levels (78 in total)
- many levels retouched (scenery)
- 1 new type of enemy (supercyclus)
- additional sounds for small enemies
- code refactored (animations, shared methods)
- single spark if Hop hit
- pause shortcut reminder crossed out if pause unavailable
- keyboard shortcut reminders repositionned in most menus
- snapshot shortcut added in world stats and congratulations screen
- many sprites retouched
- sound adjustments
- more data displayed in developer mode

fixed :
- moving enemies in level 65 !
- no more remaining dust in summary screen
- ASTHALIS time corrected at the end of a world if secret world unlocked
- pannel replaced in a secret zone
- a few sound fixes
- no pause/resume messages in standard mode

coming up :
- boss levels !
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